Некромант (Diablo IV) — различия между версиями
Novax (обсуждение | вклад) (→Старые умения) |
Novax (обсуждение | вклад) (→Умения категории «Базовый») |
||
Строка 27: | Строка 27: | ||
{{Умение (Diablo IV) | {{Умение (Diablo IV) | ||
− | | Название = | + | | Название = Кровоизлияние <!--Hemorrhage--> |
− | | Иконка умения = Diablo-4-Icon-Necromancer- | + | | Иконка умения = Diablo-4-Icon-Necromancer-Hemorrhage.png |
− | | Категории умения = <div>{{Категория умения (Diablo IV) | + | | Категории умения = <div>{{Категория умения (Diablo IV) Basic}}</div> |
| Описание умения = | | Описание умения = | ||
+ | <div> Восполняет эссенции: [_] </div> | ||
<div> </div> | <div> </div> | ||
<div>{{Тип урона (Diablo IV) Shadow}}</div> | <div>{{Тип урона (Diablo IV) Shadow}}</div> | ||
+ | |||
+ | <!--Generate Essence: | ||
+ | |||
+ | --> | ||
+ | |||
+ | | Пассивные улучшения умения = <div>{{Пассивные улучшения умения (Diablo IV) 3 | ||
+ | | Иконка пассивки 1 = Diablo-4-Icon-Necromancer-Hemorrhage.png | ||
+ | | Иконка пассивки 2 = Diablo-4-Icon-Necromancer-Hemorrhage.png | ||
+ | | Иконка пассивки 3 = Diablo-4-Icon-Necromancer-Hemorrhage.png | ||
+ | |||
+ | | Название пассивки 1 = Улучшенный Кровоизлияние <!--Enhanced Hemorrhage--> | ||
+ | | Описание пассивки 1 = | ||
+ | |||
+ | | Название пассивки 2 = 33333 Кровоизлияние <!--33333 Hemorrhage--> | ||
+ | | Описание пассивки 2 = | ||
+ | |||
+ | | Название пассивки 3 = 33333 Кровоизлияние <!--33333 Hemorrhage--> | ||
+ | | Описание пассивки 3 = | ||
+ | }}</div> | ||
+ | |||
+ | <!-- | ||
+ | |||
+ | |||
+ | |||
+ | --> | ||
+ | }} | ||
+ | |||
+ | {/if}Burst an enemy's blood, dealing {c_yellow}{payload:DAMAGE}{/c} damage. Hemorrhage has a {c_yellow}[{SF_5}*100]%{/c} chance to form a {c_white}Blood Orb{/c}. rankup_desc Damage increased to {c_yellow}{payload:DAMAGE}{/c}. Buff1_Name Empowered Hemorrhage Buff1_Description Next Hemorrhage hits in area. Mod0_Description After picking up a {c_white}Blood Orb{/c}, your next Hemorrhage also hits nearby enemies and grants {c_yellow}{SF_10}{/c} additional Essence per enemy hit. Mod0_Name Enhanced Hemorrhage Mod1_Description Hemorrhage gains an additional {c_yellow}[{SF_11} * 100]%{/c} Attack Speed while {c_white}Healthy{/c}. Mod1_Name Acolyte's Hemorrhage Mod2_Description Hemorrhage grants {c_yellow}{fortified:MOD_FORTIFY}{/c} {c_white}Fortify{/c} each time it hits an enemy, and has a {c_yellow}[{SF_13} * 100|1|]%{/c} chance per enemy hit to fully {c_white}Fortify{/c} you. Mod2_Name Initiate's Hemorrhage | ||
+ | |||
+ | {/if}Burst an enemy's blood, dealing {c_yellow}{payload:DAMAGE}{/c} damage. Hemorrhage has a {c_yellow}[{SF_5}*100]%{/c} chance to form a {c_white}Blood Orb{/c}. rankup_desc Урон увеличивается до {c_yellow}{payload:DAMAGE}{/c} ед. Mod0_Description After picking up a {c_white}Blood Orb{/c}, your next Hemorrhage also hits nearby enemies and grants {c_yellow}{SF_10}{/c} additional Essence per enemy hit. Mod0_Name Enhanced Hemorrhage Mod1_Description Hemorrhage gains an additional {c_yellow}[{SF_11} * 100]%{/c} Attack Speed while {c_white}Healthy{/c}. Mod1_Name Улучшение A Mod2_Description Hemorrhage grants {c_yellow}{fortified:MOD_FORTIFY}{/c} {c_white}Fortify{/c} each time it hits an enemy, and has a {c_yellow}[{SF_13} * 100|1|]%{/c} chance per enemy hit to fully {c_white}Fortify{/c} you. Mod2_Name Улучшение B Buff1_Description Next Hemorrhage hits in area. Buff1_Name Empowered Hemorrhage | ||
+ | |||
+ | {{Умение (Diablo IV) | ||
+ | | Название = Костяные щепки <!--Bone Splinters--> | ||
+ | | Иконка умения = Diablo-4-Icon-Rogue-Bone Splinters.png | ||
+ | | Категории умения = <div>{{Категория умения (Diablo IV) Basic}}</div> | ||
+ | | Описание умения = | ||
+ | <div> Восполняет эссенции: [_] </div> | ||
+ | <div> </div> | ||
+ | |||
+ | <!-- | ||
+ | |||
+ | --> | ||
+ | |||
+ | | Пассивные улучшения умения = <div>{{Пассивные улучшения умения (Diablo IV) 3 | ||
+ | | Иконка пассивки 1 = Diablo-4-Icon-Rogue-Bone Splinters.png | ||
+ | | Иконка пассивки 2 = Diablo-4-Icon-Rogue-Bone Splinters.png | ||
+ | | Иконка пассивки 3 = Diablo-4-Icon-Rogue-Bone Splinters.png | ||
+ | |||
+ | | Название пассивки 1 = Усиленный Костяные щепки <!--Enhanced Bone Splinters--> | ||
+ | | Описание пассивки 1 = | ||
+ | |||
+ | | Название пассивки 2 = 33333 Костяные щепки <!--33333 Bone Splinters--> | ||
+ | | Описание пассивки 2 = | ||
+ | |||
+ | | Название пассивки 3 = 33333 Костяные щепки <!--33333 Bone Splinters--> | ||
+ | | Описание пассивки 3 = | ||
+ | }}</div> | ||
+ | |||
+ | <!-- | ||
+ | |||
+ | |||
+ | |||
+ | --> | ||
+ | }} | ||
+ | |||
+ | |||
+ | {/if}Fire {c_yellow}3{/c} bone splinters, dealing {c_yellow}{payload:DAMAGE}{/c} damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain {c_yellow}{SF_4}{/c} Essence. rankup_desc Damage increased to {c_yellow}{payload:DAMAGE}{/c}. Buff7_Name Acolyte's Bone Splinters Buff7_Description Critical Strike Chance increased. Mod3_Description Bone Splinters has a {c_yellow}[{SF_10} * 100]%{/c} chance to fire {c_yellow}{SF_8}{/c} additional projectile if cast while you have {c_yellow}{SF_15}{/c} or more Essence. Mod3_Name Enhanced Bone Splinters Mod0_Description Hitting the same enemy at least {c_yellow}{SF_20}{/c} times with the same cast of Bone Splinters grants {c_yellow}[{SF_21} * 100]%{/c} Critical Strike Chance for {c_yellow}{SF_22}{/c} seconds. Mod0_Name Mod2_Description Bone Splinters has a {c_yellow}[{SF_12} * 100]%{/c} chance per hit to make enemies {c_white}Vulnerable{/c} for {c_yellow}{SF_13}{/c} seconds. Mod2_Name Initiate's Bone Splinters | ||
+ | |||
+ | |||
+ | {/if}Fire {c_yellow}3{/c} bone splinters, dealing {c_yellow}{payload:DAMAGE}{/c} damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain {c_yellow}{SF_4}{/c} Essence. rankup_desc Урон увеличивается до {c_yellow}{payload:DAMAGE}{/c} ед. Mod3_Description Bone Splinters has a {c_yellow}[{SF_10} * 100]%{/c} chance to fire {c_yellow}{SF_8}{/c} additional projectile if cast while you have {c_yellow}{SF_15}{/c} or more Essence. Mod3_Name Enhanced Bone Splinters Mod0_Description Hitting the same enemy at least {c_yellow}{SF_20}{/c} times with the same cast of Bone Splinters grants {c_yellow}[{SF_21} * 100]%{/c} Critical Strike Chance for {c_yellow}{SF_22}{/c} seconds. Mod0_Name Улучшение A Mod2_Description Bone Splinters has a {c_yellow}[{SF_12} * 100]%{/c} chance per hit to make enemies {c_white}Vulnerable{/c} for {c_yellow}{SF_13}{/c} seconds. Mod2_Name Улучшение B Buff7_Description Critical Strike Chance increased. Buff7_Name Acolyte's Bone Splinters | ||
+ | |||
+ | |||
+ | {{Умение (Diablo IV) | ||
+ | | Название = Жатва <!--Reap--> | ||
+ | | Иконка умения = Diablo-4-Icon-Rogue-Reap.png | ||
+ | | Категории умения = <div>{{Категория умения (Diablo IV) Basic}}</div> | ||
+ | | Описание умения = | ||
+ | <div> Восполняет эссенции: [_] </div> | ||
+ | <div> </div> | ||
+ | |||
+ | <!-- | ||
+ | |||
+ | --> | ||
+ | |||
+ | | Пассивные улучшения умения = <div>{{Пассивные улучшения умения (Diablo IV) 3 | ||
+ | | Иконка пассивки 1 = Diablo-4-Icon-Rogue-Reap.png | ||
+ | | Иконка пассивки 2 = Diablo-4-Icon-Rogue-Reap.png | ||
+ | | Иконка пассивки 3 = Diablo-4-Icon-Rogue-Reap.png | ||
+ | |||
+ | | Название пассивки 1 = Усиленный Жатва <!--Enhanced Reap--> | ||
+ | | Описание пассивки 1 = | ||
+ | |||
+ | | Название пассивки 2 = 33333 Жатва <!--33333 Reap--> | ||
+ | | Описание пассивки 2 = | ||
+ | |||
+ | | Название пассивки 3 = 33333 Жатва <!--33333 Reap--> | ||
+ | | Описание пассивки 3 = | ||
+ | }}</div> | ||
+ | |||
+ | <!-- | ||
+ | |||
+ | |||
+ | |||
+ | --> | ||
+ | }} | ||
+ | |||
+ | |||
+ | {/if}Sweep an ethereal scythe in front of you, dealing {c_yellow}{payload:DAMAGE}{/c} damage. Hitting an enemy with Reap increases your Damage Reduction by {c_yellow}[{SF_8}*100]%{/c} for {c_yellow}{buffduration:DAMAGE_REDUCTION}{/c} seconds. rankup_desc Урон увеличивается до {c_yellow}{payload:DAMAGE}{/c} ед. Buff3_Name Жатва – уменьшение получаемого урона Buff3_Description Получаемый урон уменьшен. Mod3_Description If an enemy hit by Reap dies within {c_yellow}{SF_4}{/c} seconds, you gain {c_yellow}[{SF_5} * 100]%{/c} Attack Speed for {c_yellow}{SF_15}{/c} seconds. Mod3_Name Enhanced Reap Mod1_Description "Жатва" создает труп под первым пораженным противником. Срабатывает не чаще раза в {c_yellow}{buffduration:GENERATE_CORPSE_ICD}{/c} сек. Mod1_Name Улучшение A Mod2_Description Reap instantly executes non-Bosses below {c_yellow}[{SF_7}*100]%{/c} Life. Mod2_Name Улучшение B Buff8_Description Скорость атаки повышена. Buff8_Name | ||
+ | |||
+ | |||
+ | {/if}Sweep an ethereal scythe in front of you, dealing {c_yellow}{payload:DAMAGE}{/c} damage. Hitting an enemy with Reap increases your Damage Reduction by {c_yellow}[{SF_8}*100]%{/c} for {c_yellow}{buffduration:DAMAGE_REDUCTION}{/c} seconds. rankup_desc Damage increased to {c_yellow}{payload:DAMAGE}{/c}. Buff3_Name Reap - Damage Reduction Buff3_Description Damage taken reduced Buff8_Name Enhanced Reap Buff8_Description Attack Speed increased. Mod3_Description If an enemy hit by Reap dies within {c_yellow}{SF_4}{/c} seconds, you gain {c_yellow}[{SF_5} * 100]%{/c} Attack Speed for {c_yellow}{SF_15}{/c} seconds. Mod3_Name Mod1_Description Reap forms a Corpse under the first enemy hit. Can only occur every {c_yellow}{buffduration:GENERATE_CORPSE_ICD}{/c} seconds. Mod1_Name Acolyte's Reap Mod2_Description Reap instantly executes non-Bosses below {c_yellow}[{SF_7}*100]%{/c} Life. Mod2_Name Initiate's Reap | ||
+ | |||
+ | {{Умение (Diablo IV) | ||
+ | | Название = Распад <!--Decompose--> | ||
+ | | Иконка умения = Diablo-4-Icon-Rogue-Decompose.png | ||
+ | | Категории умения = <div>{{Категория умения (Diablo IV) Basic}}</div> | ||
+ | | Описание умения = | ||
+ | <div> Восполняет эссенции: [_] </div> | ||
+ | <div> </div> | ||
<!-- | <!-- | ||
Строка 39: | Строка 159: | ||
| Пассивные улучшения умения = <div>{{Пассивные улучшения умения (Diablo IV) 3 | | Пассивные улучшения умения = <div>{{Пассивные улучшения умения (Diablo IV) 3 | ||
− | | Иконка пассивки 1 = Diablo-4-Icon- | + | | Иконка пассивки 1 = Diablo-4-Icon-Rogue-Decompose.png |
− | | Иконка пассивки 2 = Diablo-4-Icon- | + | | Иконка пассивки 2 = Diablo-4-Icon-Rogue-Decompose.png |
− | | Иконка пассивки 3 = Diablo-4-Icon- | + | | Иконка пассивки 3 = Diablo-4-Icon-Rogue-Decompose.png |
− | | Название пассивки 1 = | + | | Название пассивки 1 = Усиленный Распад <!--Enhanced Decompose--> |
| Описание пассивки 1 = | | Описание пассивки 1 = | ||
− | | Название пассивки 2 = 33333 | + | | Название пассивки 2 = 33333 Распад <!--33333 Decompose--> |
| Описание пассивки 2 = | | Описание пассивки 2 = | ||
− | | Название пассивки 3 = 33333 | + | | Название пассивки 3 = 33333 Распад <!--33333 Decompose--> |
| Описание пассивки 3 = | | Описание пассивки 3 = | ||
}}</div> | }}</div> | ||
Строка 60: | Строка 180: | ||
}} | }} | ||
+ | {/if}Tear the flesh from an enemy, dealing {c_yellow}{dot:DECOMPOSING}{/c} damage per second and forming a usable Corpse with the flesh every {c_yellow}[{SF_1}|1|]{/c} seconds. rankup_desc Damage increased to {c_yellow}{dot:DECOMPOSING}{/c} per second. Mod2_Description If an enemy dies while being Decomposed, you gain {c_yellow}{SF_7}{/c} Essence. Mod2_Name Enhanced Decompose Mod0_Description You and your Minions deal {c_yellow}x[{SF_12} * 100]%{/c} increased damage to enemies who are being {c_white}Decomposed{/c}. Mod0_Name Acolyte's Decompose Mod1_Description {c_white}Decompose{/c} Slows enemies by {c_yellow}[{SF_13} * 100]%{/c}. Mod1_Name Initiate's Decompose | ||
+ | |||
+ | |||
+ | {/if}Tear the flesh from an enemy, dealing {c_yellow}{dot:DECOMPOSING}{/c} damage per second and forming a usable Corpse with the flesh every {c_yellow}[{SF_1}|1|]{/c} seconds. rankup_desc Урон увеличивается до {c_yellow}{dot:DECOMPOSING}{/c} ед. в сек. Mod2_Description If an enemy dies while being Decomposed, you gain {c_yellow}{SF_7}{/c} Essence. Mod2_Name Enhanced Decompose Mod0_Description You and your Minions deal {c_yellow}x[{SF_12} * 100]%{/c} increased damage to enemies who are being {c_white}Decomposed{/c}. Mod0_Name Улучшение A Mod1_Description {c_white}Decompose{/c} Slows enemies by {c_yellow}[{SF_13} * 100]%{/c}. Mod1_Name Улучшение B | ||
+ | |||
+ | {{Пассивное умение (Diablo IV) 1 | ||
+ | | Иконка умения = Diablo-4-Icon-Rogue-Skeletal Warrior Mastery.png | ||
+ | | Название = Мастер скелетов-воинов <!--Skeletal Warrior Mastery--> | ||
+ | | Описание умения = | ||
+ | <div> Наносимый урон и запас здоровья скелетов-воинов увеличиваются на [_]%. </div> | ||
+ | |||
+ | <!--Increase the damage and Life of your Skeletal Warriors by X%.--> | ||
+ | }} | ||
+ | |||
+ | {{Пассивное умение (Diablo IV) 1 | ||
+ | | Иконка умения = Diablo-4-Icon-Rogue-Death's Reach.png | ||
+ | | Название = 111111 <!--Death's Reach--> | ||
+ | | Описание умения = | ||
+ | <div> </div> | ||
− | + | <!-- | |
− | + | ||
− | + | --> | |
− | + | }} | |
− | + | ||
− | + | {{Пассивное умение (Diablo IV) 1 | |
− | + | | Иконка умения = Diablo-4-Icon-Rogue-Death's Embrace.png | |
+ | | Название = 111111 <!--Death's Embrace--> | ||
+ | | Описание умения = | ||
+ | <div> </div> | ||
+ | |||
+ | <!-- | ||
+ | |||
+ | --> | ||
+ | }} | ||
=== Умения категории «333333» === | === Умения категории «333333» === |
Версия 03:17, 17 февраля 2023
Данная статья находится в разработке. Мы постараемся доделать ее Soon™. |
Данная игра находится в разработке. Представленная в статье информация не окончательная и может измениться в ходе разработки. |
Некромант | |
---|---|
Ресурс | Эссенция |
Используемое оружие | Одноручные косы, двуручные косы, одноручные мечи, кинжалы, жезлы, средоточия, щиты |
Уникальная экипировка | |
Доступные стихии урона | Физический урон |
Некромант (англ. Necromancer) — один из классов персонажей в Diablo IV.
Некроманты — хитроумные заклинатели, призывающие себе на помощь армии злобной нежити. Они уничтожают противников, подпитывая могущественные навыки из школ кости, крови и тени своей сущностью.
История
Умения
Очки умений можно заработать, получив новый уровень или выполнив одну из глобальных задач любым героем на учетной записи.
Умения категории «Базовый»
{/if}Burst an enemy's blood, dealing {c_yellow}{payload:DAMAGE}{/c} damage. Hemorrhage has a {c_yellow}[{SF_5}*100]%{/c} chance to form a {c_white}Blood Orb{/c}. rankup_desc Damage increased to {c_yellow}{payload:DAMAGE}{/c}. Buff1_Name Empowered Hemorrhage Buff1_Description Next Hemorrhage hits in area. Mod0_Description After picking up a {c_white}Blood Orb{/c}, your next Hemorrhage also hits nearby enemies and grants {c_yellow}{SF_10}{/c} additional Essence per enemy hit. Mod0_Name Enhanced Hemorrhage Mod1_Description Hemorrhage gains an additional {c_yellow}[{SF_11} * 100]%{/c} Attack Speed while {c_white}Healthy{/c}. Mod1_Name Acolyte's Hemorrhage Mod2_Description Hemorrhage grants {c_yellow}{fortified:MOD_FORTIFY}{/c} {c_white}Fortify{/c} each time it hits an enemy, and has a {c_yellow}[{SF_13} * 100|1|]%{/c} chance per enemy hit to fully {c_white}Fortify{/c} you. Mod2_Name Initiate's Hemorrhage
{/if}Burst an enemy's blood, dealing {c_yellow}{payload:DAMAGE}{/c} damage. Hemorrhage has a {c_yellow}[{SF_5}*100]%{/c} chance to form a {c_white}Blood Orb{/c}. rankup_desc Урон увеличивается до {c_yellow}{payload:DAMAGE}{/c} ед. Mod0_Description After picking up a {c_white}Blood Orb{/c}, your next Hemorrhage also hits nearby enemies and grants {c_yellow}{SF_10}{/c} additional Essence per enemy hit. Mod0_Name Enhanced Hemorrhage Mod1_Description Hemorrhage gains an additional {c_yellow}[{SF_11} * 100]%{/c} Attack Speed while {c_white}Healthy{/c}. Mod1_Name Улучшение A Mod2_Description Hemorrhage grants {c_yellow}{fortified:MOD_FORTIFY}{/c} {c_white}Fortify{/c} each time it hits an enemy, and has a {c_yellow}[{SF_13} * 100|1|]%{/c} chance per enemy hit to fully {c_white}Fortify{/c} you. Mod2_Name Улучшение B Buff1_Description Next Hemorrhage hits in area. Buff1_Name Empowered Hemorrhage
72px |
| ||
Восполняет эссенции: [_]
| |||
{/if}Fire {c_yellow}3{/c} bone splinters, dealing {c_yellow}{payload:DAMAGE}{/c} damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain {c_yellow}{SF_4}{/c} Essence. rankup_desc Damage increased to {c_yellow}{payload:DAMAGE}{/c}. Buff7_Name Acolyte's Bone Splinters Buff7_Description Critical Strike Chance increased. Mod3_Description Bone Splinters has a {c_yellow}[{SF_10} * 100]%{/c} chance to fire {c_yellow}{SF_8}{/c} additional projectile if cast while you have {c_yellow}{SF_15}{/c} or more Essence. Mod3_Name Enhanced Bone Splinters Mod0_Description Hitting the same enemy at least {c_yellow}{SF_20}{/c} times with the same cast of Bone Splinters grants {c_yellow}[{SF_21} * 100]%{/c} Critical Strike Chance for {c_yellow}{SF_22}{/c} seconds. Mod0_Name Mod2_Description Bone Splinters has a {c_yellow}[{SF_12} * 100]%{/c} chance per hit to make enemies {c_white}Vulnerable{/c} for {c_yellow}{SF_13}{/c} seconds. Mod2_Name Initiate's Bone Splinters
{/if}Fire {c_yellow}3{/c} bone splinters, dealing {c_yellow}{payload:DAMAGE}{/c} damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain {c_yellow}{SF_4}{/c} Essence. rankup_desc Урон увеличивается до {c_yellow}{payload:DAMAGE}{/c} ед. Mod3_Description Bone Splinters has a {c_yellow}[{SF_10} * 100]%{/c} chance to fire {c_yellow}{SF_8}{/c} additional projectile if cast while you have {c_yellow}{SF_15}{/c} or more Essence. Mod3_Name Enhanced Bone Splinters Mod0_Description Hitting the same enemy at least {c_yellow}{SF_20}{/c} times with the same cast of Bone Splinters grants {c_yellow}[{SF_21} * 100]%{/c} Critical Strike Chance for {c_yellow}{SF_22}{/c} seconds. Mod0_Name Улучшение A Mod2_Description Bone Splinters has a {c_yellow}[{SF_12} * 100]%{/c} chance per hit to make enemies {c_white}Vulnerable{/c} for {c_yellow}{SF_13}{/c} seconds. Mod2_Name Улучшение B Buff7_Description Critical Strike Chance increased. Buff7_Name Acolyte's Bone Splinters
72px |
| ||
Восполняет эссенции: [_]
| |||
{/if}Sweep an ethereal scythe in front of you, dealing {c_yellow}{payload:DAMAGE}{/c} damage. Hitting an enemy with Reap increases your Damage Reduction by {c_yellow}[{SF_8}*100]%{/c} for {c_yellow}{buffduration:DAMAGE_REDUCTION}{/c} seconds. rankup_desc Урон увеличивается до {c_yellow}{payload:DAMAGE}{/c} ед. Buff3_Name Жатва – уменьшение получаемого урона Buff3_Description Получаемый урон уменьшен. Mod3_Description If an enemy hit by Reap dies within {c_yellow}{SF_4}{/c} seconds, you gain {c_yellow}[{SF_5} * 100]%{/c} Attack Speed for {c_yellow}{SF_15}{/c} seconds. Mod3_Name Enhanced Reap Mod1_Description "Жатва" создает труп под первым пораженным противником. Срабатывает не чаще раза в {c_yellow}{buffduration:GENERATE_CORPSE_ICD}{/c} сек. Mod1_Name Улучшение A Mod2_Description Reap instantly executes non-Bosses below {c_yellow}[{SF_7}*100]%{/c} Life. Mod2_Name Улучшение B Buff8_Description Скорость атаки повышена. Buff8_Name
{/if}Sweep an ethereal scythe in front of you, dealing {c_yellow}{payload:DAMAGE}{/c} damage. Hitting an enemy with Reap increases your Damage Reduction by {c_yellow}[{SF_8}*100]%{/c} for {c_yellow}{buffduration:DAMAGE_REDUCTION}{/c} seconds. rankup_desc Damage increased to {c_yellow}{payload:DAMAGE}{/c}. Buff3_Name Reap - Damage Reduction Buff3_Description Damage taken reduced Buff8_Name Enhanced Reap Buff8_Description Attack Speed increased. Mod3_Description If an enemy hit by Reap dies within {c_yellow}{SF_4}{/c} seconds, you gain {c_yellow}[{SF_5} * 100]%{/c} Attack Speed for {c_yellow}{SF_15}{/c} seconds. Mod3_Name Mod1_Description Reap forms a Corpse under the first enemy hit. Can only occur every {c_yellow}{buffduration:GENERATE_CORPSE_ICD}{/c} seconds. Mod1_Name Acolyte's Reap Mod2_Description Reap instantly executes non-Bosses below {c_yellow}[{SF_7}*100]%{/c} Life. Mod2_Name Initiate's Reap
72px |
| ||
Восполняет эссенции: [_]
| |||
{/if}Tear the flesh from an enemy, dealing {c_yellow}{dot:DECOMPOSING}{/c} damage per second and forming a usable Corpse with the flesh every {c_yellow}[{SF_1}|1|]{/c} seconds. rankup_desc Damage increased to {c_yellow}{dot:DECOMPOSING}{/c} per second. Mod2_Description If an enemy dies while being Decomposed, you gain {c_yellow}{SF_7}{/c} Essence. Mod2_Name Enhanced Decompose Mod0_Description You and your Minions deal {c_yellow}x[{SF_12} * 100]%{/c} increased damage to enemies who are being {c_white}Decomposed{/c}. Mod0_Name Acolyte's Decompose Mod1_Description {c_white}Decompose{/c} Slows enemies by {c_yellow}[{SF_13} * 100]%{/c}. Mod1_Name Initiate's Decompose
{/if}Tear the flesh from an enemy, dealing {c_yellow}{dot:DECOMPOSING}{/c} damage per second and forming a usable Corpse with the flesh every {c_yellow}[{SF_1}|1|]{/c} seconds. rankup_desc Урон увеличивается до {c_yellow}{dot:DECOMPOSING}{/c} ед. в сек. Mod2_Description If an enemy dies while being Decomposed, you gain {c_yellow}{SF_7}{/c} Essence. Mod2_Name Enhanced Decompose Mod0_Description You and your Minions deal {c_yellow}x[{SF_12} * 100]%{/c} increased damage to enemies who are being {c_white}Decomposed{/c}. Mod0_Name Улучшение A Mod1_Description {c_white}Decompose{/c} Slows enemies by {c_yellow}[{SF_13} * 100]%{/c}. Mod1_Name Улучшение B
72px | Мастер скелетов-воинов |
Наносимый урон и запас здоровья скелетов-воинов увеличиваются на [_]%.
|
72px | 111111 |
72px | 111111 |
Умения категории «333333»
Blood Surge p Imperfectly Balancen Blood Lance Bone Spear p Unliving Energy Sever Blight
Умения категории «333333»
Blood Mist p Necrotic Carapace Bone Prison p Grim Harvest - Fueled by Death Corpse Explosion
Умения категории «333333»
p Bone Spurs p Skeletal Mage Mastery Decrepify p Amplify Damage Iron Maiden
Умения категории «333333»
Blood Begets Blood Corpse Tendrils Bone Spirit Serration p Reaper's Pursuit - Gloom - Crippling Darkness - Terror
Умения категории «333333»
p Golem Mastery Blood Wave p Stand Alone - Memento Mori Bone Storm p5??? =- Hellbent Commander - Bonded in Essence
Inspiring Command Death's Defense Reconstitution
Army of the Dead
Умения категории «333333»
Strenght in Numbers Shadowblight Rathma's Vigor Ossified Essence
Умения категории «Основной»
Умения категории «Защита»
Книга мертвых
Книга мертвых — уникальная механика некромантов, позволяющая модифицировать прислужников из категории Армия нежити. В «Книге мертвых» имеется возможность пожертвовать отдельными прислужниками ради постоянного усиления самого некроманта.
Иконка | Вид прислужника | Специализация |
---|---|---|
64px | Скелеты-воины | Налетчики — скелеты-воины с увеличенным уроном и пониженным запасом здоровья. |
Защитники — скелеты-воины с увеличенным запасом здоровья. | ||
Жнецы — скелеты-воины с медленной атакой, наносящей урон по области перед собой и способные использовать заряжаемую мощную атаку. | ||
64px | Скелеты-маги | Темная магия — |
Лед — | ||
Кости — | ||
64px | Голем | Кости — |
— | ||
— |
Экипировка
Медиа
Иллюстрации
Видео
См. также
Примечания
Классы Diablo IV |
---|
Варвар Волшебник Друид Разбойник Некромант 32px Наследник духов |