Обновление 1.04 (Diablo II) — различия между версиями

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{{В разработке}}
 
{{В разработке}}
  
      Major bugs
+
== Major bugs ==
  
- The Prismatic amulet, Coral ring, and other Horadric Cube recipe items  
+
* The Prismatic amulet, Coral ring, and other Horadric Cube recipe items no longer change into other items upon starting a new game.
  no longer change into other items upon starting a new game.
+
* Lances, Holy Water Sprinklers, Grim Helms, War Clubs, and Stilettos can now be dropped by monsters and chests.
- Lances, Holy Water Sprinklers, Grim Helms, War Clubs, and Stilettos can  
+
* Using the Paladin Charge skill as a monster dies cannot generate a "zero hit-point" monster.
  now be dropped by monsters and chests.
+
* Fixed an assertion when a high-level character kills a monster.
- Using the Paladin Charge skill as a monster dies cannot generate a  
+
* [[Варвар (Diablo II)|Barbarian]]'s Whirlwind and Leap Attack and Paladin's Charge no longer keep all inventory items red and unusable after attack ends.
  "zero hit-point" monster.
+
* A "dead, but alive" bug has been fixed.
- Fixed an assertion when a high-level character kills a monster.
+
* Equipping a barbarian with a two-handed sword or with a shield while holding two two-handed swords will no longer cause disconnection from the Realm.
- Barbarian's Whirlwind and Leap Attack and Paladin's Charge no longer  
+
* Fixed an assertion that could happen when unequipping one item while wearing another gemmed item that enhances a character stat.
  keep all inventory items red and unusable after attack ends.
+
* Fixed a bug that prevented damage-enhancing magic properties from working properly on bows.
- A "dead, but alive" bug has been fixed.
+
* Closed a loophole that could allow a player to declare hostility on anyone regardless of where the declarer is.
- Equipping a barbarian with a two-handed sword or with a shield while  
+
* Closed a loophole that could allow a player to run around too fast.
  holding two two-handed swords will no longer cause disconnection from  
+
* Closed a loophole that allowed a player to equip and use an item that was beyond the character's ability.
  the Realm.
+
* Improved compatibility with Delta CD-ROM drives.
- Fixed an assertion that could happen when unequipping one item while  
+
* When loading a saved character holding bad items, all the bad items are deleted, allowing the character to be played.
  wearing another gemmed item that enhances a character stat.
 
- Fixed a bug that prevented damage-enhancing magic properties from  
 
  working properly on bows.
 
- Closed a loophole that could allow a player to declare hostility on  
 
  anyone regardless of where the declarer is.
 
- Closed a loophole that could allow a player to run around too fast.
 
- Closed a loophole that allowed a player to equip and use an item that  
 
  was beyond the character's ability.
 
- Improved compatibility with Delta CD-ROM drives.
 
- When loading a saved character holding bad items, all the bad items  
 
  are deleted, allowing the character to be played.
 
  
      Minor bugs
+
== Minor bugs ==
  
- Charged Bolts are no longer invisible for a radius (based on the  
+
* Charged Bolts are no longer invisible for a radius (based on the caster's light radius).
  caster's light radius).
+
* "Bonefarming" eliminated in Single Player and Open games.
- "Bonefarming" eliminated in Single Player and Open games.
+
* Fixed the "Moon-walking" bug that occasionally appeared when knocked back by a monster.
- Fixed the "Moon-walking" bug that occasionally appeared when knocked  
+
* French and German Create Queue status messages no longer overlap.
  back by a monster.
+
* Fixed attack speed bonuses and descriptions to be accurate for Griswold's Edge, Goreshovel, The Diggler, Witherstring, and Twitchtroe.
- French and German Create Queue status messages no longer overlap.
+
* Fixed cast rate descriptions for the unique and set items: Arcanna's Tricks, Maelstromwrath, Ume's Lament, The Iron Jang Bong, Wall of the Eyeless, and Magefist.
- Fixed attack speed bonuses and descriptions to be accurate for  
+
* Long emotes in chat combined with a 15 character-long name no longer assert.
  Griswold's Edge, Goreshovel, The Diggler, Witherstring, and Twitchtroe.
+
* The inventory sounds of the Sallet, Heavy Bracers, Battle Gauntlets, War Gauntlets, Mesh Boots, Battle Boots, War Boots, and Demonhide Sash are now the same as the unexceptional versions of these items.
- Fixed cast rate descriptions for the unique and set items: Arcanna's  
+
* Removed "invisible islands" from the River of Flame, Tal Rasha's Tomb, Spider Forest, and Tower Cellar, preventing Barbarians/Sorceresses from leaping/teleporting onto them.
  Tricks, Maelstromwrath, Ume's Lament, The Iron Jang Bong, Wall of the  
+
* Changed the Amazon's Jab skill description to multiple attacks.
  Eyeless, and Magefist.
+
* Fixed a number of typos ("ordinateur" (in French version), "Eats and Spits Corpses", "Stiletto", "Explore Tal Rasha's Chamber") and capitalization mistakes ("extra gold from monsters", "better chance of getting magic item", "Hit Causes Monster To Flee", "bonus to Attack Rating", "Slows target by", and "Hit blinds target").
- Long emotes in chat combined with a 15 character-long name no longer  
+
* When a Realm character tries to join a game at a higher difficulty level than earned, the correct error message is used.
  assert.
+
* The difficulty setting of the last Realm game created or joined will no longer carry over to the next Single Player game.
- The inventory sounds of the Sallet, Heavy Bracers, Battle Gauntlets,  
+
* Fixed an error displaying the Chance to be Hit by a monster when having activated a second Armor Shrine before the first one wears off. The chance actually never goes below 5%.
  War Gauntlets, Mesh Boots, Battle Boots, War Boots, and Demonhide Sash  
+
* Fixed a bug where an open quest log was not updated to reflect the saving of Cain.
  are now the same as the unexceptional versions of these items.
+
* Fixed a bug that gave the wrong name to a Waypoint highlighted by a player standing in a different "room" in the game environment.
- Removed "invisible islands" from the River of Flame, Tal Rasha's Tomb,  
+
* Two-handed items are now equipped properly (doing proper damage) at the beginning of a game.
  Spider Forest, and Tower Cellar, preventing Barbarians/Sorceresses from  
+
* Clicking on one's corpse (while equipped with nothing) properly re-equips all the items from the corpse.
  leaping/teleporting onto them.
+
* Closing the Waypoint list by pressing Ctrl+Alt no longer disables pop-up text on NPC's and inventory items.
- Changed the Amazon's Jab skill description to multiple attacks.
+
* Attempting to trade a Tome or Scroll to a player without enough room to accept them, no longer causes a phantom Spell to appear in that player's spellbook.
- Fixed a number of typos ("ordinateur" (in French version), "Eats and  
+
* The gauntlet cursor can no longer be erroneously turned into a trade/repair arrow/hammer.
  Spits Corpses", "Stiletto", "Explore Tal Rasha's Chamber") and  
+
* Fixed a bug with the mini-experience bar above level 75.
  capitalization mistakes ("extra gold from monsters", "better chance of  
+
* Fixed a bug in the display of the Chance to be Hit.
  getting magic item", "Hit Causes Monster To Flee", "bonus to Attack  
+
* Fixed a bug in the count of the number of Scrolls remaining in Tomes of Town Portal and Identify.
  Rating", "Slows target by", and "Hit blinds target").
+
* The ranges of the Scythe and Grim Scythe have been increased to the intended values.
- When a Realm character tries to join a game at a higher difficulty level  
+
* A miscalculation of the distance ranges of some skills has been fixed.
  than earned, the correct error message is used.
+
* The Iron Maiden skill now heals a Blood Golem based on the amount of damage done to it rather than the maximum life of the monster attacking  
- The difficulty setting of the last Realm game created or joined will no  
 
  longer carry over to the next Single Player game.
 
- Fixed an error displaying the Chance to be Hit by a monster when having  
 
  activated a second Armor Shrine before the first one wears off. The  
 
  chance actually never goes below 5%.
 
- Fixed a bug where an open quest log was not updated to reflect the  
 
  saving of Cain.
 
- Fixed a bug that gave the wrong name to a Waypoint highlighted by a  
 
  player standing in a different "room" in the game environment.
 
- Two-handed items are now equipped properly (doing proper damage) at the  
 
  beginning of a game.
 
- Clicking on one's corpse (while equipped with nothing) properly  
 
  re-equips all the items from the corpse.
 
- Closing the Waypoint list by pressing Ctrl+Alt no longer disables pop-up  
 
  text on NPC's and inventory items.
 
- Attempting to trade a Tome or Scroll to a player without enough room to  
 
  accept them, no longer causes a phantom Spell to appear in that player's  
 
  spellbook.
 
- The gauntlet cursor can no longer be erroneously turned into a  
 
  trade/repair arrow/hammer.
 
- Fixed a bug with the mini-experience bar above level 75.
 
- Fixed a bug in the display of the Chance to be Hit.
 
- Fixed a bug in the count of the number of Scrolls remaining in Tomes of  
 
  Town Portal and Identify.
 
- The ranges of the Scythe and Grim Scythe have been increased to the  
 
  intended values.
 
- A miscalculation of the distance ranges of some skills has been fixed.
 
- The Iron Maiden skill now heals a Blood Golem based on the amount of  
 
  damage done to it rather than the maximum life of the monster attacking  
 
 
   it.
 
   it.
- Fixed a bug with experience accumulation and its display in the Realm  
+
* Fixed a bug with experience accumulation and its display in the Realm Ladders above level 93.
  Ladders above level 93.
+
* Guided Arrow skill properly increases damage with additional skill points.
- Guided Arrow skill properly increases damage with additional skill points.
 
  
      Improvements
+
== Improvements ==
  
- The Realms handle character data more quickly now.
+
* The Realms handle character data more quickly now.
- Added a Battle.net gateway selection to the main menu.
+
* Added a [[Battle.net]] gateway selection to the main menu.
- Added a Change Password feature.
+
* Added a Change Password feature.
- Battle.net messaging has been upgraded to use character names, not just  
+
* Battle.net messaging has been upgraded to use character names, not just account names. The new message addressing formats are: /msg CharacterName, /msg CharacterName@RealmName (where RealmName is USWest, USEast, Asia, or Europe), and /msg *accountname. The old addressing format was: /msg accountname.
  account names. The new message addressing formats are:  
+
* [[Дюриэль|Duriel]]'s graphics are pre-loaded before entering his lair. This minimizes the chance of getting killed by him before loading is complete.
  /msg CharacterName, /msg CharacterName@RealmName (where RealmName is  
+
* Added a CONTRAST video option to allow users who preferred the original Glide settings to the 1.03 version to change the setting back or somewhere in between.
  USWest, USEast, Asia, or Europe), and /msg *accountname. The old  
+
* Slightly increased the effectiveness of Corpse Explosion by making every point (not every other one) add to the radius of the damage.
  addressing format was: /msg accountname.
+
* Health and mana reductions are no longer smoothed. Now, if you take a big hit, you immediately see a big drop.
- Duriel's graphics are pre-loaded before entering his lair. This  
+
* Grim Shield base blocking was changed from 0 to 10.
  minimizes the chance of getting killed by him before loading is complete.
+
* Added low quantity warning for Balanced Axe and Hurlbat.
- Added a CONTRAST video option to allow users who preferred the original  
+
* Added chances for Blades and Stiletto to be generated as treasure.
  Glide settings to the 1.03 version to change the setting back or  
+
* An equipped belt can now be traded, if it is empty of all items.
  somewhere in between.
+
* If player 1 has a chat window open and player 2 clicks on player 1, nothing will happen now. This prevents trading requests from interrupting someone who is trying to chat.
- Slightly increased the effectiveness of Corpse Explosion by making every  
+
* Messages sent by a player in trade are only sent to the other person with whom the player is currently trading. Also, messages from players outside the trade are squelched and will not appear in the message log.
  point (not every other one) add to the radius of the damage.
+
* Color codes sent by other users in chat are filtered out, preventing malicious masquerading.
- Health and mana reductions are no longer smoothed. Now, if you take a  
+
* Chat colors have been adjusted to help players identify the source of the text. The new chat colors are Name = Gold, Whisper = Green, Alert = Red, Message = White, Emote = Gray, Enter/Exit = Gray, and Blizzard Representative = Blue.
  big hit, you immediately see a big drop.
+
* Removed the chat cheats "scrollhack1" and "scrollhack2".
- Grim Shield base blocking was changed from 0 to 10.
+
* Added some new error messages to Battle.net and clarified a few others.
- Added low quantity warning for Balanced Axe and Hurlbat.
+
* Changed the Battle.net chat history scroll bar to Windows-style "page up/down" instead of "scroll to this spot".
- Added chances for Blades and Stiletto to be generated as treasure.
+
* Changed the "i" and "l" (lower-case "L") in the Battle.net chat font to look different. The small "5" and "6" in the Character screen are now more distinguishable, too.
- An equipped belt can now be traded, if it is empty of all items.
+
* Maximum number of characters increased to 8 Battle.net characters/realm.
- If player 1 has a chat window open and player 2 clicks on player 1,  
 
  nothing will happen now. This prevents trading requests from  
 
  interrupting someone who is trying to chat.
 
- Messages sent by a player in trade are only sent to the other person  
 
  with whom the player is currently trading. Also, messages from players  
 
  outside the trade are squelched and will not appear in the message log.
 
- Color codes sent by other users in chat are filtered out, preventing  
 
  malicious masquerading.
 
- Chat colors have been adjusted to help players identify the source of  
 
  the text. The new chat colors are Name = Gold, Whisper = Green,  
 
  Alert = Red, Message = White, Emote = Gray, Enter/Exit = Gray, and  
 
  Blizzard Representative = Blue.
 
- Removed the chat cheats "scrollhack1" and "scrollhack2".
 
- Added some new error messages to Battle.net and clarified a few others.
 
- Changed the Battle.net chat history scroll bar to Windows-style  
 
  "page up/down" instead of "scroll to this spot".
 
- Changed the "i" and "l" (lower-case "L") in the Battle.net chat font  
 
  to look different. The small "5" and "6" in the Character screen are  
 
  now more distinguishable, too.
 
- Maximum number of characters increased to 8 Battle.net characters/realm.
 
  
******Game Hint/Spoiler******
+
== Game Hint/Spoiler ==
  
- Quest items will no longer be destroyed when transmuting quest items in  
+
* Quest items will no longer be destroyed when transmuting quest items in the Horadric Cube already containing another complete recipe.
  the Horadric Cube already containing another complete recipe.
+
* Fixed a bug that occasionally prevented the Golden Bird and Gidbinn quests from giving their rewards.
- Fixed a bug that occasionally prevented the Golden Bird and Gidbinn  
+
* Cain no longer gives out extra Mephisto Soulstones.
  quests from giving their rewards.
+
* Removed the pesky "thief" ability from Lord De Seis. (That oughta' fix him!)
- Cain no longer gives out extra Mephisto Soulstones.
+
* Fixed a bug that erroneously gave credit for the Act 4 Soulstone quest to a party member who was not in Act 4.
- Removed the pesky "thief" ability from Lord De Seis.  
+
* The resistances of certain Super-unique monsters have been reduced. Now, [[Андариэль|Andariel]] correctly takes extra damage from fire, while the Smith and Hephasto take extra damage from poison.
  (That oughta' fix him!)
 
- Fixed a bug that erroneously gave credit for the Act 4 Soulstone  
 
  quest to a party member who was not in Act 4.
 
- The resistances of certain Super-unique monsters have been reduced. Now,  
 
  Andariel correctly takes extra damage from fire, while the Smith and  
 
  Hephasto take extra damage from poison.
 

Версия 08:45, 25 февраля 2021

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Данная статья находится в разработке.
Мы постараемся доделать ее Soon™.

Major bugs

  • The Prismatic amulet, Coral ring, and other Horadric Cube recipe items no longer change into other items upon starting a new game.
  • Lances, Holy Water Sprinklers, Grim Helms, War Clubs, and Stilettos can now be dropped by monsters and chests.
  • Using the Paladin Charge skill as a monster dies cannot generate a "zero hit-point" monster.
  • Fixed an assertion when a high-level character kills a monster.
  • Barbarian's Whirlwind and Leap Attack and Paladin's Charge no longer keep all inventory items red and unusable after attack ends.
  • A "dead, but alive" bug has been fixed.
  • Equipping a barbarian with a two-handed sword or with a shield while holding two two-handed swords will no longer cause disconnection from the Realm.
  • Fixed an assertion that could happen when unequipping one item while wearing another gemmed item that enhances a character stat.
  • Fixed a bug that prevented damage-enhancing magic properties from working properly on bows.
  • Closed a loophole that could allow a player to declare hostility on anyone regardless of where the declarer is.
  • Closed a loophole that could allow a player to run around too fast.
  • Closed a loophole that allowed a player to equip and use an item that was beyond the character's ability.
  • Improved compatibility with Delta CD-ROM drives.
  • When loading a saved character holding bad items, all the bad items are deleted, allowing the character to be played.

Minor bugs

  • Charged Bolts are no longer invisible for a radius (based on the caster's light radius).
  • "Bonefarming" eliminated in Single Player and Open games.
  • Fixed the "Moon-walking" bug that occasionally appeared when knocked back by a monster.
  • French and German Create Queue status messages no longer overlap.
  • Fixed attack speed bonuses and descriptions to be accurate for Griswold's Edge, Goreshovel, The Diggler, Witherstring, and Twitchtroe.
  • Fixed cast rate descriptions for the unique and set items: Arcanna's Tricks, Maelstromwrath, Ume's Lament, The Iron Jang Bong, Wall of the Eyeless, and Magefist.
  • Long emotes in chat combined with a 15 character-long name no longer assert.
  • The inventory sounds of the Sallet, Heavy Bracers, Battle Gauntlets, War Gauntlets, Mesh Boots, Battle Boots, War Boots, and Demonhide Sash are now the same as the unexceptional versions of these items.
  • Removed "invisible islands" from the River of Flame, Tal Rasha's Tomb, Spider Forest, and Tower Cellar, preventing Barbarians/Sorceresses from leaping/teleporting onto them.
  • Changed the Amazon's Jab skill description to multiple attacks.
  • Fixed a number of typos ("ordinateur" (in French version), "Eats and Spits Corpses", "Stiletto", "Explore Tal Rasha's Chamber") and capitalization mistakes ("extra gold from monsters", "better chance of getting magic item", "Hit Causes Monster To Flee", "bonus to Attack Rating", "Slows target by", and "Hit blinds target").
  • When a Realm character tries to join a game at a higher difficulty level than earned, the correct error message is used.
  • The difficulty setting of the last Realm game created or joined will no longer carry over to the next Single Player game.
  • Fixed an error displaying the Chance to be Hit by a monster when having activated a second Armor Shrine before the first one wears off. The chance actually never goes below 5%.
  • Fixed a bug where an open quest log was not updated to reflect the saving of Cain.
  • Fixed a bug that gave the wrong name to a Waypoint highlighted by a player standing in a different "room" in the game environment.
  • Two-handed items are now equipped properly (doing proper damage) at the beginning of a game.
  • Clicking on one's corpse (while equipped with nothing) properly re-equips all the items from the corpse.
  • Closing the Waypoint list by pressing Ctrl+Alt no longer disables pop-up text on NPC's and inventory items.
  • Attempting to trade a Tome or Scroll to a player without enough room to accept them, no longer causes a phantom Spell to appear in that player's spellbook.
  • The gauntlet cursor can no longer be erroneously turned into a trade/repair arrow/hammer.
  • Fixed a bug with the mini-experience bar above level 75.
  • Fixed a bug in the display of the Chance to be Hit.
  • Fixed a bug in the count of the number of Scrolls remaining in Tomes of Town Portal and Identify.
  • The ranges of the Scythe and Grim Scythe have been increased to the intended values.
  • A miscalculation of the distance ranges of some skills has been fixed.
  • The Iron Maiden skill now heals a Blood Golem based on the amount of damage done to it rather than the maximum life of the monster attacking
 it.
  • Fixed a bug with experience accumulation and its display in the Realm Ladders above level 93.
  • Guided Arrow skill properly increases damage with additional skill points.

Improvements

  • The Realms handle character data more quickly now.
  • Added a Battle.net gateway selection to the main menu.
  • Added a Change Password feature.
  • Battle.net messaging has been upgraded to use character names, not just account names. The new message addressing formats are: /msg CharacterName, /msg CharacterName@RealmName (where RealmName is USWest, USEast, Asia, or Europe), and /msg *accountname. The old addressing format was: /msg accountname.
  • Duriel's graphics are pre-loaded before entering his lair. This minimizes the chance of getting killed by him before loading is complete.
  • Added a CONTRAST video option to allow users who preferred the original Glide settings to the 1.03 version to change the setting back or somewhere in between.
  • Slightly increased the effectiveness of Corpse Explosion by making every point (not every other one) add to the radius of the damage.
  • Health and mana reductions are no longer smoothed. Now, if you take a big hit, you immediately see a big drop.
  • Grim Shield base blocking was changed from 0 to 10.
  • Added low quantity warning for Balanced Axe and Hurlbat.
  • Added chances for Blades and Stiletto to be generated as treasure.
  • An equipped belt can now be traded, if it is empty of all items.
  • If player 1 has a chat window open and player 2 clicks on player 1, nothing will happen now. This prevents trading requests from interrupting someone who is trying to chat.
  • Messages sent by a player in trade are only sent to the other person with whom the player is currently trading. Also, messages from players outside the trade are squelched and will not appear in the message log.
  • Color codes sent by other users in chat are filtered out, preventing malicious masquerading.
  • Chat colors have been adjusted to help players identify the source of the text. The new chat colors are Name = Gold, Whisper = Green, Alert = Red, Message = White, Emote = Gray, Enter/Exit = Gray, and Blizzard Representative = Blue.
  • Removed the chat cheats "scrollhack1" and "scrollhack2".
  • Added some new error messages to Battle.net and clarified a few others.
  • Changed the Battle.net chat history scroll bar to Windows-style "page up/down" instead of "scroll to this spot".
  • Changed the "i" and "l" (lower-case "L") in the Battle.net chat font to look different. The small "5" and "6" in the Character screen are now more distinguishable, too.
  • Maximum number of characters increased to 8 Battle.net characters/realm.

Game Hint/Spoiler

  • Quest items will no longer be destroyed when transmuting quest items in the Horadric Cube already containing another complete recipe.
  • Fixed a bug that occasionally prevented the Golden Bird and Gidbinn quests from giving their rewards.
  • Cain no longer gives out extra Mephisto Soulstones.
  • Removed the pesky "thief" ability from Lord De Seis. (That oughta' fix him!)
  • Fixed a bug that erroneously gave credit for the Act 4 Soulstone quest to a party member who was not in Act 4.
  • The resistances of certain Super-unique monsters have been reduced. Now, Andariel correctly takes extra damage from fire, while the Smith and Hephasto take extra damage from poison.