Обновление 1.04 (Diablo II) — различия между версиями

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Версия 11:52, 24 февраля 2021

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Данная статья находится в разработке.
Мы постараемся доделать ее Soon™.
     Major bugs

- The Prismatic amulet, Coral ring, and other Horadric Cube recipe items

 no longer change into other items upon starting a new game.

- Lances, Holy Water Sprinklers, Grim Helms, War Clubs, and Stilettos can

 now be dropped by monsters and chests.

- Using the Paladin Charge skill as a monster dies cannot generate a

 "zero hit-point" monster.

- Fixed an assertion when a high-level character kills a monster. - Barbarian's Whirlwind and Leap Attack and Paladin's Charge no longer

 keep all inventory items red and unusable after attack ends.

- A "dead, but alive" bug has been fixed. - Equipping a barbarian with a two-handed sword or with a shield while

 holding two two-handed swords will no longer cause disconnection from 
 the Realm.

- Fixed an assertion that could happen when unequipping one item while

 wearing another gemmed item that enhances a character stat.

- Fixed a bug that prevented damage-enhancing magic properties from

 working properly on bows.

- Closed a loophole that could allow a player to declare hostility on

 anyone regardless of where the declarer is.

- Closed a loophole that could allow a player to run around too fast. - Closed a loophole that allowed a player to equip and use an item that

 was beyond the character's ability.

- Improved compatibility with Delta CD-ROM drives. - When loading a saved character holding bad items, all the bad items

 are deleted, allowing the character to be played.
     Minor bugs

- Charged Bolts are no longer invisible for a radius (based on the

 caster's light radius).

- "Bonefarming" eliminated in Single Player and Open games. - Fixed the "Moon-walking" bug that occasionally appeared when knocked

 back by a monster.

- French and German Create Queue status messages no longer overlap. - Fixed attack speed bonuses and descriptions to be accurate for

 Griswold's Edge, Goreshovel, The Diggler, Witherstring, and Twitchtroe.

- Fixed cast rate descriptions for the unique and set items: Arcanna's

 Tricks, Maelstromwrath, Ume's Lament, The Iron Jang Bong, Wall of the 
 Eyeless, and Magefist.

- Long emotes in chat combined with a 15 character-long name no longer

 assert.

- The inventory sounds of the Sallet, Heavy Bracers, Battle Gauntlets,

 War Gauntlets, Mesh Boots, Battle Boots, War Boots, and Demonhide Sash 
 are now the same as the unexceptional versions of these items.

- Removed "invisible islands" from the River of Flame, Tal Rasha's Tomb,

 Spider Forest, and Tower Cellar, preventing Barbarians/Sorceresses from 
 leaping/teleporting onto them.

- Changed the Amazon's Jab skill description to multiple attacks. - Fixed a number of typos ("ordinateur" (in French version), "Eats and

 Spits Corpses", "Stiletto", "Explore Tal Rasha's Chamber") and 
 capitalization mistakes ("extra gold from monsters", "better chance of 
 getting magic item", "Hit Causes Monster To Flee", "bonus to Attack 
 Rating", "Slows target by", and "Hit blinds target").

- When a Realm character tries to join a game at a higher difficulty level

 than earned, the correct error message is used.

- The difficulty setting of the last Realm game created or joined will no

 longer carry over to the next Single Player game.

- Fixed an error displaying the Chance to be Hit by a monster when having

 activated a second Armor Shrine before the first one wears off. The 
 chance actually never goes below 5%.

- Fixed a bug where an open quest log was not updated to reflect the

 saving of Cain.

- Fixed a bug that gave the wrong name to a Waypoint highlighted by a

 player standing in a different "room" in the game environment.

- Two-handed items are now equipped properly (doing proper damage) at the

 beginning of a game.

- Clicking on one's corpse (while equipped with nothing) properly

 re-equips all the items from the corpse.

- Closing the Waypoint list by pressing Ctrl+Alt no longer disables pop-up

 text on NPC's and inventory items.

- Attempting to trade a Tome or Scroll to a player without enough room to

 accept them, no longer causes a phantom Spell to appear in that player's 
 spellbook.

- The gauntlet cursor can no longer be erroneously turned into a

 trade/repair arrow/hammer.

- Fixed a bug with the mini-experience bar above level 75. - Fixed a bug in the display of the Chance to be Hit. - Fixed a bug in the count of the number of Scrolls remaining in Tomes of

 Town Portal and Identify.

- The ranges of the Scythe and Grim Scythe have been increased to the

 intended values.

- A miscalculation of the distance ranges of some skills has been fixed. - The Iron Maiden skill now heals a Blood Golem based on the amount of

 damage done to it rather than the maximum life of the monster attacking 
 it.

- Fixed a bug with experience accumulation and its display in the Realm

 Ladders above level 93.

- Guided Arrow skill properly increases damage with additional skill points.

     Improvements

- The Realms handle character data more quickly now. - Added a Battle.net gateway selection to the main menu. - Added a Change Password feature. - Battle.net messaging has been upgraded to use character names, not just

 account names. The new message addressing formats are: 
 /msg CharacterName, /msg CharacterName@RealmName (where RealmName is 
 USWest, USEast, Asia, or Europe), and /msg *accountname. The old 
 addressing format was: /msg accountname.

- Duriel's graphics are pre-loaded before entering his lair. This

 minimizes the chance of getting killed by him before loading is complete.

- Added a CONTRAST video option to allow users who preferred the original

 Glide settings to the 1.03 version to change the setting back or 
 somewhere in between.

- Slightly increased the effectiveness of Corpse Explosion by making every

 point (not every other one) add to the radius of the damage.

- Health and mana reductions are no longer smoothed. Now, if you take a

 big hit, you immediately see a big drop.

- Grim Shield base blocking was changed from 0 to 10. - Added low quantity warning for Balanced Axe and Hurlbat. - Added chances for Blades and Stiletto to be generated as treasure. - An equipped belt can now be traded, if it is empty of all items. - If player 1 has a chat window open and player 2 clicks on player 1,

 nothing will happen now. This prevents trading requests from 
 interrupting someone who is trying to chat.

- Messages sent by a player in trade are only sent to the other person

 with whom the player is currently trading. Also, messages from players 
 outside the trade are squelched and will not appear in the message log.

- Color codes sent by other users in chat are filtered out, preventing

 malicious masquerading.

- Chat colors have been adjusted to help players identify the source of

 the text. The new chat colors are Name = Gold, Whisper = Green, 
 Alert = Red, Message = White, Emote = Gray, Enter/Exit = Gray, and 
 Blizzard Representative = Blue.

- Removed the chat cheats "scrollhack1" and "scrollhack2". - Added some new error messages to Battle.net and clarified a few others. - Changed the Battle.net chat history scroll bar to Windows-style

 "page up/down" instead of "scroll to this spot".

- Changed the "i" and "l" (lower-case "L") in the Battle.net chat font

 to look different. The small "5" and "6" in the Character screen are 
 now more distinguishable, too.

- Maximum number of characters increased to 8 Battle.net characters/realm.

            • Game Hint/Spoiler******

- Quest items will no longer be destroyed when transmuting quest items in

 the Horadric Cube already containing another complete recipe.

- Fixed a bug that occasionally prevented the Golden Bird and Gidbinn

 quests from giving their rewards.

- Cain no longer gives out extra Mephisto Soulstones. - Removed the pesky "thief" ability from Lord De Seis.

 (That oughta' fix him!)

- Fixed a bug that erroneously gave credit for the Act 4 Soulstone

 quest to a party member who was not in Act 4.

- The resistances of certain Super-unique monsters have been reduced. Now,

 Andariel correctly takes extra damage from fire, while the Smith and 
 Hephasto take extra damage from poison.