Обновление 1.07 (Diablo II) — различия между версиями

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 +
== Skill Balance Changes ==
  
      Skill Balance Changes
+
[[Паладин (Diablo II)|Paladin]]
 +
* In expansion games, Blessed Hammer/Concentration combination imbalance has been corrected.
 +
* In non-expansion games, the Blessed Hammer/Concentration combination remains the same.
 +
* Zeal is now limited to 5 swings and gives an increased percentage to Attack Rating.
 +
* Fixed display for Vengeance's damage to reflect its actual damage.
 +
* Salvation resistance increased.
 +
* Increased damage for Fist of the Heavens.
 +
* Decreased the length of time that Converted monsters fight for you.
 +
* Increased the damage per level for Sanctuary.
 +
* Increased the Smite damage for Holy Shield.
 +
* Increased resistance bonus for Resist Fire, Resist Cold, Resist Lightning, and Salvation.
 +
* Increased the Mana regeneration rate for Meditation.
 +
* Added melee lightning damage to Holy Shock.
 +
* Added melee damage to undead to Sanctuary.
 +
* Allowed Conviction to reduce an enemy's resistance to a negative value.
 +
* Increased the player's resistance penalty for Conviction.
 +
* Added a damage bonus to Fanaticism.
  
  Paladin
+
[[Варвар (Diablo II)|Barbarian]]
- In expansion games, Blessed Hammer/Concentration combination imbalance
+
* In expansion games, Whirlwind is now properly modified by weapon speed.
  has been corrected.
+
* In non-expansion games, Whirlwind remains the same.
- In non-expansion games, the Blessed Hammer/Concentration combination
+
* Frenzy, Double-Swing, and Double-Throw are now properly modified by weapon speed.
  remains the same.
+
* Added damage bonuses to Concentrate and Frenzy.
- Zeal is now limited to 5 swings and gives an increased percentage to
+
* Frenzy now increases in attack speed as more monsters are hit.
  Attack Rating.
+
* Increased the damage bonus on Berserk.
- Fixed display for Vengeance's damage to reflect its actual damage.
+
* Changed Battle Orders bonus to increase by 3% per level at all levels.
- Salvation resistance increased.
+
* Increased the damage of War Cry.
- Increased damage for Fist of the Heavens.
 
- Decreased the length of time that Converted monsters fight for you.
 
- Increased the damage per level for Sanctuary.
 
- Increased the Smite damage for Holy Shield.
 
- Increased resistance bonus for Resist Fire, Resist Cold, Resist
 
  Lightning, and Salvation.
 
- Increased the Mana regeneration rate for Meditation.
 
- Added melee lightning damage to Holy Shock.
 
- Added melee damage to undead to Sanctuary.
 
- Allowed Conviction to reduce an enemy's resistance to a negative value.
 
- Increased the player's resistance penalty for Conviction.
 
- Added a damage bonus to Fanaticism.
 
  
  Barbarian
+
[[Амазонка (Diablo II)|Amazon]]
- In expansion games, Whirlwind is now properly modified by weapon speed.
+
* Strafe has a greater range.
- In non-expansion games, Whirlwind remains the same.
+
* Impale and Jab are now properly modified by weapon speed.
- Frenzy, Double-Swing, and Double-Throw are now properly modified by  
+
* Impale increases damage with level and decreases the chance to lose durability.
  weapon speed.
+
* Fend is now uninterruptible and does more damage.
- Added damage bonuses to Concentrate and Frenzy.
 
- Frenzy now increases in attack speed as more monsters are hit.
 
- Increased the damage bonus on Berserk.
 
- Changed Battle Orders bonus to increase by 3% per level at all levels.
 
- Increased the damage of War Cry.
 
  
  Amazon
+
[[Волшебница (Diablo II)|Sorceress]]
- Strafe has a greater range.
+
** Increased the damage of Hydra.
- Impale and Jab are now properly modified by weapon speed.
+
** Lightning Mastery now affects electrical damage rather than decreasing the Mana cost of those skills.
- Impale increases damage with level and decreases the chance to lose
+
** Added a casting timer to Fire Wall, Meteor, Blizzard, Frozen Orb, and Hydra and commensurately increased their damage to prevent a drop in frame rate, while maintaining the same overall balance.
  durability.
+
** Decreased the Mana cost for Enchant and increased its bonus to fire damage.
- Fend is now uninterruptible and does more damage.
+
** The damage inflicted by most skills over level 8 has been increased.
  
  Sorceress
+
[[Некромант (Diablo II)|Necromancer]]
- Increased the damage of Hydra.
+
** Enhanced the damage and decreased duration for Poison Dagger, Poison Explosion and Poison Nova.
- Lightning Mastery now affects electrical damage rather than decreasing
+
** Increased duration and adjusted radius for Decrepify.
  the Mana cost of those skills.
+
** Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life stealing.
- Added a casting timer to Fire Wall, Meteor, Blizzard, Frozen Orb, and  
 
  Hydra and commensurately increased their damage to prevent a drop
 
  in frame rate, while maintaining the same overall balance.
 
- Decreased the Mana cost for Enchant and increased its bonus to fire
 
  damage.
 
- The damage inflicted by most skills over level 8 has been increased.
 
  
  Necromancer
+
== Major Bugs ==
- Enhanced the damage and decreased duration for Poison Dagger, Poison
 
  Explosion and Poison Nova.
 
- Increased duration and adjusted radius for Decrepify.
 
- Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life
 
  stealing.
 
  
 +
* Fixed a bug with Paladin skills and party/hostility on the borders of town.
 +
* Fixed a bug that allowed a Necromancer to summon more than one Golem at a time.
 +
* Player can no longer steal Life/Mana from inanimate objects.
 +
* Fire Mastery now correctly increases damage to the Hydra skill.
 +
* Fixed a bug that occasionally prevented Hirelings from dying along with the player.
 +
* Fixed the double-draw bug in some skill effects, including Blizzard, to improve frame rate.
 +
* Fixed the updating of the summonables' health bar on their icons.
 +
* Fixed a bug with left-hand swinging on the right-hand spell selection side.
 +
* Fixed the pop-up description for Fist of the Heavens.
 +
* Fixed the overlapping of the character name and level name in the party screen.
 +
* Fixed bug with Barbarian Masteries.
  
      Major Bugs
+
== Modifications ==
  
- Fixed a bug with Paladin skills and party/hostility on the borders of
+
* Gambling prices are now based on the character level.
  town.
+
* Sets and Uniques can no longer be gambled for.
- Fixed a bug that allowed a Necromancer to summon more than one Golem
+
* Boss monsters now do 30% less damage to Hirelings and minions than before.
  at a time.
+
* Monsters now display if they are Undead or Demon, when highlighted. If nothing is listed, they are an "Animal" type.
- Player can no longer steal Life/Mana from inanimate objects.
+
* General levels for monsters in Nightmare and Hell difficulty have been adjusted.
- Fire Mastery now correctly increases damage to the Hydra skill.
+
* Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
- Fixed a bug that occasionally prevented Hirelings from dying along
+
* Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit Points, and lower attack ratings than before.
  with the player.
+
* Poison Damage attacks from Monsters, do more damage than before.
- Fixed the double-draw bug in some skill effects, including Blizzard,
+
* Mana and Life stealing effects are reduced by half in Nightmare and Hell.
  to improve frame rate.
+
* Retrieving your corpse where it died in Nightmare and Hell restores 50% of any experience lost at death.
- Fixed the updating of the summonables' health bar on their icons.
+
* Adjusted the stocking of vendor inventories based on difficulty level.
- Fixed a bug with left-hand swinging on the right-hand spell selection
+
* Adjusted how Hirelings gain experience.
  side.
+
* Adjusted how Hirelings react to missiles.
- Fixed the pop-up description for Fist of the Heavens.
+
* Adjusted Hireling resistances.
- Fixed the overlapping of the character name and level name in the
+
* Increased the amount of Gold a character can hold in the Stash.
  party screen.
+
* Increased the power of all Gems/Skulls and added level requirements.
- Fixed bug with Barbarian Masteries.
+
* Increased the power of all throwing potions and added level requirements.
 +
* Increased the resistance penalty in Nightmare difficulty to -40 and Hell difficulty to -100.
 +
* Sounds for Gems in inventory have changed.
 +
* Looting corpses is available only in Hardcore games.
 +
* In multi-player, you may only go hostile once per minute with each other player in your game.
 +
* New Party Experience Bonus to players in a Party in multiplayer.
 +
* Crystal Swords have an increased durability.
 +
* Scepter class items have increased damage.
  
 +
== Improvements ==
  
      Modifications
+
* Holding down SHIFT and RIGHT-Clicking, when buying health potions, auto-fills any empty slots in the belt. This applies to buying scrolls of Town Portal and Identify scrolls too.
 +
* Holding down SHIFT and LEFT-Clicking on health potions in inventory, will auto-move them to the appropriate column in your belt.
 +
* Added a new 'Repair All' button for equipped items at the blacksmith in each Act.
 +
* New Auto-Map functionality. Players can adjust the size of the Auto-Map in the "Auto-Map Options" menu, switching to the new "Mini-Map".
 +
* Up to 8 "Hotkeys" are available to assign skills to now.
 +
* Improved the displays for character status screens.
 +
** Total blocking % is now shown and is a related to a player's level and dexterity.
 +
** Chance to Hit and Defense against last monster fought is now shown.
 +
** Maximum Resistances are now shown in Gold color.
 +
** Elemental damage only items, display colors for elemental type damage.
 +
* Wells now heal hirelings.
 +
* Removed collisions for players with pets.
 +
* Pets health will scale up accordingly in Nightmare and Hell difficulty.
  
- Gambling prices are now based on the character level.
+
== Attention ==
- Sets and Uniques can no longer be gambled for.
 
- Boss monsters now do 30% less damage to Hirelings and minions than before.
 
- Monsters now display if they are Undead or Demon, when highlighted. If
 
  nothing is listed, they are an "Animal" type.
 
- General levels for monsters in Nightmare and Hell difficulty have been
 
  adjusted.
 
- Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
 
- Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit
 
  Points, and lower attack ratings than before.
 
- Poison Damage attacks from Monsters, do more damage than before.
 
- Mana and Life stealing effects are reduced by half in Nightmare and Hell.
 
- Retrieving your corpse where it died in Nightmare and Hell restores 50%
 
  of any experience lost at death.
 
- Adjusted the stocking of vendor inventories based on difficulty level.
 
- Adjusted how Hirelings gain experience.
 
- Adjusted how Hirelings react to missiles.
 
- Adjusted Hireling resistances.
 
- Increased the amount of Gold a character can hold in the Stash.
 
- Increased the power of all Gems/Skulls and added level requirements.
 
- Increased the power of all throwing potions and added level requirements.
 
- Increased the resistance penalty in Nightmare difficulty to -40 and
 
  Hell difficulty to -100.
 
- Sounds for Gems in inventory have changed.
 
- Looting corpses is available only in Hardcore games.
 
- In multi-player, you may only go hostile once per minute with each
 
  other player in your game.
 
- New Party Experience Bonus to players in a Party in multiplayer.
 
- Crystal Swords have an increased durability.
 
- Scepter class items have increased damage.
 
  
 
+
* Player can no longer steal Life/Mana from certain monster types.
      Improvements
+
* Names of pre-existing Rare Items have changed. However, the item properties have not.
 
+
* The maximum damage of Enhanced Damage items may change 1-3 points.
- Holding down SHIFT and RIGHT-Clicking, when buying health potions,
+
* The damage of many items has been increased.
  auto-fills any empty slots in the belt. This applies to buying scrolls
+
* Items with one or two sockets may gain an additional socket.
  of Town Portal and Identify scrolls too.
+
* After patching, newly-discovered Set and Unique items will have additional level requirements.
- Holding down SHIFT and LEFT-Clicking on health potions in inventory,
+
* Level requirements have not changed for Classic Set items (those discovered in the original Diablo II).
  will auto-move them to the appropriate column in your belt.
 
- Added a new 'Repair All' button for equipped items at the blacksmith in
 
  each Act.
 
- New Auto-Map functionality. Players can adjust the size of the Auto-Map
 
  in the "Auto-Map Options" menu, switching to the new "Mini-Map".
 
- Up to 8 "Hotkeys" are available to assign skills to now.
 
- Improved the displays for character status screens.
 
  * Total blocking % is now shown and is a related to a player's level
 
    and dexterity.
 
  * Chance to Hit and Defense against last monster fought is now shown.
 
  * Maximum Resistances are now shown in Gold color.
 
  * Elemental damage only items, display colors for elemental type damage.
 
- Wells now heal hirelings.
 
- Removed collisions for players with pets.
 
- Pets health will scale up accordingly in Nightmare and Hell difficulty.
 
 
 
 
 
      Attention
 
 
 
- Player can no longer steal Life/Mana from certain monster types.
 
- Names of pre-existing Rare Items have changed. However, the item  
 
  properties have not.
 
- The maximum damage of Enhanced Damage items may change 1-3 points.
 
- The damage of many items has been increased.
 
- Items with one or two sockets may gain an additional socket.
 
- After patching, newly-discovered Set and Unique items will have
 
  additional level requirements.
 
- Level requirements have not changed for Classic Set items (those
 
  discovered in the original Diablo II).
 
  
 
== Примечания ==
 
== Примечания ==

Версия 09:46, 25 февраля 2021

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Skill Balance Changes

Paladin

  • In expansion games, Blessed Hammer/Concentration combination imbalance has been corrected.
  • In non-expansion games, the Blessed Hammer/Concentration combination remains the same.
  • Zeal is now limited to 5 swings and gives an increased percentage to Attack Rating.
  • Fixed display for Vengeance's damage to reflect its actual damage.
  • Salvation resistance increased.
  • Increased damage for Fist of the Heavens.
  • Decreased the length of time that Converted monsters fight for you.
  • Increased the damage per level for Sanctuary.
  • Increased the Smite damage for Holy Shield.
  • Increased resistance bonus for Resist Fire, Resist Cold, Resist Lightning, and Salvation.
  • Increased the Mana regeneration rate for Meditation.
  • Added melee lightning damage to Holy Shock.
  • Added melee damage to undead to Sanctuary.
  • Allowed Conviction to reduce an enemy's resistance to a negative value.
  • Increased the player's resistance penalty for Conviction.
  • Added a damage bonus to Fanaticism.

Barbarian

  • In expansion games, Whirlwind is now properly modified by weapon speed.
  • In non-expansion games, Whirlwind remains the same.
  • Frenzy, Double-Swing, and Double-Throw are now properly modified by weapon speed.
  • Added damage bonuses to Concentrate and Frenzy.
  • Frenzy now increases in attack speed as more monsters are hit.
  • Increased the damage bonus on Berserk.
  • Changed Battle Orders bonus to increase by 3% per level at all levels.
  • Increased the damage of War Cry.

Amazon

  • Strafe has a greater range.
  • Impale and Jab are now properly modified by weapon speed.
  • Impale increases damage with level and decreases the chance to lose durability.
  • Fend is now uninterruptible and does more damage.

Sorceress

    • Increased the damage of Hydra.
    • Lightning Mastery now affects electrical damage rather than decreasing the Mana cost of those skills.
    • Added a casting timer to Fire Wall, Meteor, Blizzard, Frozen Orb, and Hydra and commensurately increased their damage to prevent a drop in frame rate, while maintaining the same overall balance.
    • Decreased the Mana cost for Enchant and increased its bonus to fire damage.
    • The damage inflicted by most skills over level 8 has been increased.

Necromancer

    • Enhanced the damage and decreased duration for Poison Dagger, Poison Explosion and Poison Nova.
    • Increased duration and adjusted radius for Decrepify.
    • Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life stealing.

Major Bugs

  • Fixed a bug with Paladin skills and party/hostility on the borders of town.
  • Fixed a bug that allowed a Necromancer to summon more than one Golem at a time.
  • Player can no longer steal Life/Mana from inanimate objects.
  • Fire Mastery now correctly increases damage to the Hydra skill.
  • Fixed a bug that occasionally prevented Hirelings from dying along with the player.
  • Fixed the double-draw bug in some skill effects, including Blizzard, to improve frame rate.
  • Fixed the updating of the summonables' health bar on their icons.
  • Fixed a bug with left-hand swinging on the right-hand spell selection side.
  • Fixed the pop-up description for Fist of the Heavens.
  • Fixed the overlapping of the character name and level name in the party screen.
  • Fixed bug with Barbarian Masteries.

Modifications

  • Gambling prices are now based on the character level.
  • Sets and Uniques can no longer be gambled for.
  • Boss monsters now do 30% less damage to Hirelings and minions than before.
  • Monsters now display if they are Undead or Demon, when highlighted. If nothing is listed, they are an "Animal" type.
  • General levels for monsters in Nightmare and Hell difficulty have been adjusted.
  • Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
  • Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit Points, and lower attack ratings than before.
  • Poison Damage attacks from Monsters, do more damage than before.
  • Mana and Life stealing effects are reduced by half in Nightmare and Hell.
  • Retrieving your corpse where it died in Nightmare and Hell restores 50% of any experience lost at death.
  • Adjusted the stocking of vendor inventories based on difficulty level.
  • Adjusted how Hirelings gain experience.
  • Adjusted how Hirelings react to missiles.
  • Adjusted Hireling resistances.
  • Increased the amount of Gold a character can hold in the Stash.
  • Increased the power of all Gems/Skulls and added level requirements.
  • Increased the power of all throwing potions and added level requirements.
  • Increased the resistance penalty in Nightmare difficulty to -40 and Hell difficulty to -100.
  • Sounds for Gems in inventory have changed.
  • Looting corpses is available only in Hardcore games.
  • In multi-player, you may only go hostile once per minute with each other player in your game.
  • New Party Experience Bonus to players in a Party in multiplayer.
  • Crystal Swords have an increased durability.
  • Scepter class items have increased damage.

Improvements

  • Holding down SHIFT and RIGHT-Clicking, when buying health potions, auto-fills any empty slots in the belt. This applies to buying scrolls of Town Portal and Identify scrolls too.
  • Holding down SHIFT and LEFT-Clicking on health potions in inventory, will auto-move them to the appropriate column in your belt.
  • Added a new 'Repair All' button for equipped items at the blacksmith in each Act.
  • New Auto-Map functionality. Players can adjust the size of the Auto-Map in the "Auto-Map Options" menu, switching to the new "Mini-Map".
  • Up to 8 "Hotkeys" are available to assign skills to now.
  • Improved the displays for character status screens.
    • Total blocking % is now shown and is a related to a player's level and dexterity.
    • Chance to Hit and Defense against last monster fought is now shown.
    • Maximum Resistances are now shown in Gold color.
    • Elemental damage only items, display colors for elemental type damage.
  • Wells now heal hirelings.
  • Removed collisions for players with pets.
  • Pets health will scale up accordingly in Nightmare and Hell difficulty.

Attention

  • Player can no longer steal Life/Mana from certain monster types.
  • Names of pre-existing Rare Items have changed. However, the item properties have not.
  • The maximum damage of Enhanced Damage items may change 1-3 points.
  • The damage of many items has been increased.
  • Items with one or two sockets may gain an additional socket.
  • After patching, newly-discovered Set and Unique items will have additional level requirements.
  • Level requirements have not changed for Classic Set items (those discovered in the original Diablo II).

Примечания


Обновления Diablo II
Бета-версия
Diablo II Classic 1.011.021.031.041.051.06
Diablo II: Lord of Destruction 1.071.081.091.101.111.121.131.14
Diablo II: Resurrected 1.02.42.52.62.7