Обновление 1.07 (Diablo II) — различия между версиями
Novax (обсуждение | вклад) |
Novax (обсуждение | вклад) |
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{{В разработке}} | {{В разработке}} | ||
+ | == Skill Balance Changes == | ||
− | + | [[Паладин (Diablo II)|Paladin]] | |
+ | * In expansion games, Blessed Hammer/Concentration combination imbalance has been corrected. | ||
+ | * In non-expansion games, the Blessed Hammer/Concentration combination remains the same. | ||
+ | * Zeal is now limited to 5 swings and gives an increased percentage to Attack Rating. | ||
+ | * Fixed display for Vengeance's damage to reflect its actual damage. | ||
+ | * Salvation resistance increased. | ||
+ | * Increased damage for Fist of the Heavens. | ||
+ | * Decreased the length of time that Converted monsters fight for you. | ||
+ | * Increased the damage per level for Sanctuary. | ||
+ | * Increased the Smite damage for Holy Shield. | ||
+ | * Increased resistance bonus for Resist Fire, Resist Cold, Resist Lightning, and Salvation. | ||
+ | * Increased the Mana regeneration rate for Meditation. | ||
+ | * Added melee lightning damage to Holy Shock. | ||
+ | * Added melee damage to undead to Sanctuary. | ||
+ | * Allowed Conviction to reduce an enemy's resistance to a negative value. | ||
+ | * Increased the player's resistance penalty for Conviction. | ||
+ | * Added a damage bonus to Fanaticism. | ||
− | + | [[Варвар (Diablo II)|Barbarian]] | |
− | + | * In expansion games, Whirlwind is now properly modified by weapon speed. | |
− | + | * In non-expansion games, Whirlwind remains the same. | |
− | + | * Frenzy, Double-Swing, and Double-Throw are now properly modified by weapon speed. | |
− | + | * Added damage bonuses to Concentrate and Frenzy. | |
− | - | + | * Frenzy now increases in attack speed as more monsters are hit. |
− | + | * Increased the damage bonus on Berserk. | |
− | + | * Changed Battle Orders bonus to increase by 3% per level at all levels. | |
− | + | * Increased the damage of War Cry. | |
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− | + | [[Амазонка (Diablo II)|Amazon]] | |
− | + | * Strafe has a greater range. | |
− | + | * Impale and Jab are now properly modified by weapon speed. | |
− | + | * Impale increases damage with level and decreases the chance to lose durability. | |
− | + | * Fend is now uninterruptible and does more damage. | |
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− | + | [[Волшебница (Diablo II)|Sorceress]] | |
− | + | ** Increased the damage of Hydra. | |
− | + | ** Lightning Mastery now affects electrical damage rather than decreasing the Mana cost of those skills. | |
− | + | ** Added a casting timer to Fire Wall, Meteor, Blizzard, Frozen Orb, and Hydra and commensurately increased their damage to prevent a drop in frame rate, while maintaining the same overall balance. | |
− | + | ** Decreased the Mana cost for Enchant and increased its bonus to fire damage. | |
− | + | ** The damage inflicted by most skills over level 8 has been increased. | |
− | + | [[Некромант (Diablo II)|Necromancer]] | |
− | + | ** Enhanced the damage and decreased duration for Poison Dagger, Poison Explosion and Poison Nova. | |
− | + | ** Increased duration and adjusted radius for Decrepify. | |
− | + | ** Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life stealing. | |
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− | + | == Major Bugs == | |
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+ | * Fixed a bug with Paladin skills and party/hostility on the borders of town. | ||
+ | * Fixed a bug that allowed a Necromancer to summon more than one Golem at a time. | ||
+ | * Player can no longer steal Life/Mana from inanimate objects. | ||
+ | * Fire Mastery now correctly increases damage to the Hydra skill. | ||
+ | * Fixed a bug that occasionally prevented Hirelings from dying along with the player. | ||
+ | * Fixed the double-draw bug in some skill effects, including Blizzard, to improve frame rate. | ||
+ | * Fixed the updating of the summonables' health bar on their icons. | ||
+ | * Fixed a bug with left-hand swinging on the right-hand spell selection side. | ||
+ | * Fixed the pop-up description for Fist of the Heavens. | ||
+ | * Fixed the overlapping of the character name and level name in the party screen. | ||
+ | * Fixed bug with Barbarian Masteries. | ||
− | + | == Modifications == | |
− | + | * Gambling prices are now based on the character level. | |
− | + | * Sets and Uniques can no longer be gambled for. | |
− | + | * Boss monsters now do 30% less damage to Hirelings and minions than before. | |
− | + | * Monsters now display if they are Undead or Demon, when highlighted. If nothing is listed, they are an "Animal" type. | |
− | + | * General levels for monsters in Nightmare and Hell difficulty have been adjusted. | |
− | + | * Maximum monster level is now level 70 in Nightmare and level 90 in Hell. | |
− | + | * Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit Points, and lower attack ratings than before. | |
− | + | * Poison Damage attacks from Monsters, do more damage than before. | |
− | + | * Mana and Life stealing effects are reduced by half in Nightmare and Hell. | |
− | + | * Retrieving your corpse where it died in Nightmare and Hell restores 50% of any experience lost at death. | |
− | + | * Adjusted the stocking of vendor inventories based on difficulty level. | |
− | + | * Adjusted how Hirelings gain experience. | |
− | + | * Adjusted how Hirelings react to missiles. | |
− | + | * Adjusted Hireling resistances. | |
− | + | * Increased the amount of Gold a character can hold in the Stash. | |
− | + | * Increased the power of all Gems/Skulls and added level requirements. | |
− | - | + | * Increased the power of all throwing potions and added level requirements. |
+ | * Increased the resistance penalty in Nightmare difficulty to -40 and Hell difficulty to -100. | ||
+ | * Sounds for Gems in inventory have changed. | ||
+ | * Looting corpses is available only in Hardcore games. | ||
+ | * In multi-player, you may only go hostile once per minute with each other player in your game. | ||
+ | * New Party Experience Bonus to players in a Party in multiplayer. | ||
+ | * Crystal Swords have an increased durability. | ||
+ | * Scepter class items have increased damage. | ||
+ | == Improvements == | ||
− | + | * Holding down SHIFT and RIGHT-Clicking, when buying health potions, auto-fills any empty slots in the belt. This applies to buying scrolls of Town Portal and Identify scrolls too. | |
+ | * Holding down SHIFT and LEFT-Clicking on health potions in inventory, will auto-move them to the appropriate column in your belt. | ||
+ | * Added a new 'Repair All' button for equipped items at the blacksmith in each Act. | ||
+ | * New Auto-Map functionality. Players can adjust the size of the Auto-Map in the "Auto-Map Options" menu, switching to the new "Mini-Map". | ||
+ | * Up to 8 "Hotkeys" are available to assign skills to now. | ||
+ | * Improved the displays for character status screens. | ||
+ | ** Total blocking % is now shown and is a related to a player's level and dexterity. | ||
+ | ** Chance to Hit and Defense against last monster fought is now shown. | ||
+ | ** Maximum Resistances are now shown in Gold color. | ||
+ | ** Elemental damage only items, display colors for elemental type damage. | ||
+ | * Wells now heal hirelings. | ||
+ | * Removed collisions for players with pets. | ||
+ | * Pets health will scale up accordingly in Nightmare and Hell difficulty. | ||
− | + | == Attention == | |
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− | + | * Player can no longer steal Life/Mana from certain monster types. | |
− | + | * Names of pre-existing Rare Items have changed. However, the item properties have not. | |
− | + | * The maximum damage of Enhanced Damage items may change 1-3 points. | |
− | + | * The damage of many items has been increased. | |
− | + | * Items with one or two sockets may gain an additional socket. | |
− | + | * After patching, newly-discovered Set and Unique items will have additional level requirements. | |
− | + | * Level requirements have not changed for Classic Set items (those discovered in the original Diablo II). | |
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== Примечания == | == Примечания == |
Версия 09:46, 25 февраля 2021
Данная статья находится в разработке. Мы постараемся доделать ее Soon™. |
Содержание
Skill Balance Changes
- In expansion games, Blessed Hammer/Concentration combination imbalance has been corrected.
- In non-expansion games, the Blessed Hammer/Concentration combination remains the same.
- Zeal is now limited to 5 swings and gives an increased percentage to Attack Rating.
- Fixed display for Vengeance's damage to reflect its actual damage.
- Salvation resistance increased.
- Increased damage for Fist of the Heavens.
- Decreased the length of time that Converted monsters fight for you.
- Increased the damage per level for Sanctuary.
- Increased the Smite damage for Holy Shield.
- Increased resistance bonus for Resist Fire, Resist Cold, Resist Lightning, and Salvation.
- Increased the Mana regeneration rate for Meditation.
- Added melee lightning damage to Holy Shock.
- Added melee damage to undead to Sanctuary.
- Allowed Conviction to reduce an enemy's resistance to a negative value.
- Increased the player's resistance penalty for Conviction.
- Added a damage bonus to Fanaticism.
- In expansion games, Whirlwind is now properly modified by weapon speed.
- In non-expansion games, Whirlwind remains the same.
- Frenzy, Double-Swing, and Double-Throw are now properly modified by weapon speed.
- Added damage bonuses to Concentrate and Frenzy.
- Frenzy now increases in attack speed as more monsters are hit.
- Increased the damage bonus on Berserk.
- Changed Battle Orders bonus to increase by 3% per level at all levels.
- Increased the damage of War Cry.
- Strafe has a greater range.
- Impale and Jab are now properly modified by weapon speed.
- Impale increases damage with level and decreases the chance to lose durability.
- Fend is now uninterruptible and does more damage.
- Increased the damage of Hydra.
- Lightning Mastery now affects electrical damage rather than decreasing the Mana cost of those skills.
- Added a casting timer to Fire Wall, Meteor, Blizzard, Frozen Orb, and Hydra and commensurately increased their damage to prevent a drop in frame rate, while maintaining the same overall balance.
- Decreased the Mana cost for Enchant and increased its bonus to fire damage.
- The damage inflicted by most skills over level 8 has been increased.
- Enhanced the damage and decreased duration for Poison Dagger, Poison Explosion and Poison Nova.
- Increased duration and adjusted radius for Decrepify.
- Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life stealing.
Major Bugs
- Fixed a bug with Paladin skills and party/hostility on the borders of town.
- Fixed a bug that allowed a Necromancer to summon more than one Golem at a time.
- Player can no longer steal Life/Mana from inanimate objects.
- Fire Mastery now correctly increases damage to the Hydra skill.
- Fixed a bug that occasionally prevented Hirelings from dying along with the player.
- Fixed the double-draw bug in some skill effects, including Blizzard, to improve frame rate.
- Fixed the updating of the summonables' health bar on their icons.
- Fixed a bug with left-hand swinging on the right-hand spell selection side.
- Fixed the pop-up description for Fist of the Heavens.
- Fixed the overlapping of the character name and level name in the party screen.
- Fixed bug with Barbarian Masteries.
Modifications
- Gambling prices are now based on the character level.
- Sets and Uniques can no longer be gambled for.
- Boss monsters now do 30% less damage to Hirelings and minions than before.
- Monsters now display if they are Undead or Demon, when highlighted. If nothing is listed, they are an "Animal" type.
- General levels for monsters in Nightmare and Hell difficulty have been adjusted.
- Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
- Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit Points, and lower attack ratings than before.
- Poison Damage attacks from Monsters, do more damage than before.
- Mana and Life stealing effects are reduced by half in Nightmare and Hell.
- Retrieving your corpse where it died in Nightmare and Hell restores 50% of any experience lost at death.
- Adjusted the stocking of vendor inventories based on difficulty level.
- Adjusted how Hirelings gain experience.
- Adjusted how Hirelings react to missiles.
- Adjusted Hireling resistances.
- Increased the amount of Gold a character can hold in the Stash.
- Increased the power of all Gems/Skulls and added level requirements.
- Increased the power of all throwing potions and added level requirements.
- Increased the resistance penalty in Nightmare difficulty to -40 and Hell difficulty to -100.
- Sounds for Gems in inventory have changed.
- Looting corpses is available only in Hardcore games.
- In multi-player, you may only go hostile once per minute with each other player in your game.
- New Party Experience Bonus to players in a Party in multiplayer.
- Crystal Swords have an increased durability.
- Scepter class items have increased damage.
Improvements
- Holding down SHIFT and RIGHT-Clicking, when buying health potions, auto-fills any empty slots in the belt. This applies to buying scrolls of Town Portal and Identify scrolls too.
- Holding down SHIFT and LEFT-Clicking on health potions in inventory, will auto-move them to the appropriate column in your belt.
- Added a new 'Repair All' button for equipped items at the blacksmith in each Act.
- New Auto-Map functionality. Players can adjust the size of the Auto-Map in the "Auto-Map Options" menu, switching to the new "Mini-Map".
- Up to 8 "Hotkeys" are available to assign skills to now.
- Improved the displays for character status screens.
- Total blocking % is now shown and is a related to a player's level and dexterity.
- Chance to Hit and Defense against last monster fought is now shown.
- Maximum Resistances are now shown in Gold color.
- Elemental damage only items, display colors for elemental type damage.
- Wells now heal hirelings.
- Removed collisions for players with pets.
- Pets health will scale up accordingly in Nightmare and Hell difficulty.
Attention
- Player can no longer steal Life/Mana from certain monster types.
- Names of pre-existing Rare Items have changed. However, the item properties have not.
- The maximum damage of Enhanced Damage items may change 1-3 points.
- The damage of many items has been increased.
- Items with one or two sockets may gain an additional socket.
- After patching, newly-discovered Set and Unique items will have additional level requirements.
- Level requirements have not changed for Classic Set items (those discovered in the original Diablo II).
Примечания
Обновления Diablo II | |
---|---|
Бета-версия | |
Diablo II Classic | 1.01 • 1.02 • 1.03 • 1.04 • 1.05 • 1.06 |
Diablo II: Lord of Destruction | 1.07 • 1.08 • 1.09 • 1.10 • 1.11 • 1.12 • 1.13 • 1.14 |
Diablo II: Resurrected | 1.0 • 2.4 • 2.5 • 2.6 • 2.7 |