Обновление 1.07 (Diablo II) — различия между версиями

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{{В разработке}}
 
{{В разработке}}
  
 +
'''Обновление 1.07''' для [[Diablo II]] вышло 27 июня 2001 года.
  
      Skill Balance Changes
+
== Обновление 1.07 ==
  
  Paladin
+
=== Изменения баланса умений <!--Skill Balance Changes-->===
- In expansion games, Blessed Hammer/Concentration combination imbalance
 
  has been corrected.
 
- In non-expansion games, the Blessed Hammer/Concentration combination
 
  remains the same.
 
- Zeal is now limited to 5 swings and gives an increased percentage to
 
  Attack Rating.
 
- Fixed display for Vengeance's damage to reflect its actual damage.
 
- Salvation resistance increased.
 
- Increased damage for Fist of the Heavens.
 
- Decreased the length of time that Converted monsters fight for you.
 
- Increased the damage per level for Sanctuary.
 
- Increased the Smite damage for Holy Shield.
 
- Increased resistance bonus for Resist Fire, Resist Cold, Resist
 
  Lightning, and Salvation.
 
- Increased the Mana regeneration rate for Meditation.
 
- Added melee lightning damage to Holy Shock.
 
- Added melee damage to undead to Sanctuary.
 
- Allowed Conviction to reduce an enemy's resistance to a negative value.
 
- Increased the player's resistance penalty for Conviction.
 
- Added a damage bonus to Fanaticism.
 
  
  Barbarian
+
[[Паладин (Diablo II)|Paladin]]
- In expansion games, Whirlwind is now properly modified by weapon speed.
+
* In expansion games, [[Blessed Hammer (Diablo II)|Blessed Hammer]]/[[Concentration (Diablo II)|Concentration]] combination imbalance has been corrected.
- In non-expansion games, Whirlwind remains the same.
+
* In non-expansion games, the [[Blessed Hammer (Diablo II)|Blessed Hammer]]/[[Concentration (Diablo II)|Concentration]] combination remains the same.
- Frenzy, Double-Swing, and Double-Throw are now properly modified by
+
* [[Zeal (Diablo II)|Zeal]] is now limited to 5 swings and gives an increased percentage to Attack Rating.
  weapon speed.
+
* Fixed display for [[Vengeance (Diablo II)|Vengeance]]'s damage to reflect its actual damage.
- Added damage bonuses to Concentrate and Frenzy.
+
* [[Salvation (Diablo II)|Salvation]] resistance increased.
- Frenzy now increases in attack speed as more monsters are hit.
+
* Increased damage for [[Fist of the Heavens (Diablo II)|Fist of the Heavens]].
- Increased the damage bonus on Berserk.
+
* Decreased the length of time that Converted monsters fight for you.
- Changed Battle Orders bonus to increase by 3% per level at all levels.
+
* Increased the damage per level for [[Sanctuary (Diablo II)|Sanctuary]].
- Increased the damage of War Cry.
+
* Increased the [[Smite (Diablo II)|Smite]] damage for [[Holy Shield (Diablo II)|Holy Shield]].
 +
* Increased resistance bonus for [[Resist Fire (Diablo II)|Resist Fire]], [[Resist Cold (Diablo II)|Resist Cold]], [[Resist Lightning (Diablo II)|Resist Lightning]], and [[Salvation (Diablo II)|Salvation]].
 +
* Increased the Mana regeneration rate for [[Meditation (Diablo II)|Meditation]].
 +
* Added melee lightning damage to [[Holy Shock (Diablo II)|Holy Shock]].
 +
* Added melee damage to undead to [[Sanctuary (Diablo II)|Sanctuary]].
 +
* Allowed [[Conviction (Diablo II)|Conviction]] to reduce an enemy's resistance to a negative value.
 +
* Increased the player's resistance penalty for [[Conviction (Diablo II)|Conviction]].
 +
* Added a damage bonus to [[Fanaticism (Diablo II)|Fanaticism]].
  
  Amazon
+
[[Варвар (Diablo II)|Barbarian]]
- Strafe has a greater range.
+
* In expansion games, [[Whirlwind (Diablo II)|Whirlwind]] is now properly modified by weapon speed.
- Impale and Jab are now properly modified by weapon speed.
+
* In non-expansion games, Whirlwind remains the same.
- Impale increases damage with level and decreases the chance to lose
+
* [[Frenzy (Diablo II)|Frenzy]], [[Double-Swing (Diablo II)|Double-Swing]], and [[Double-Throw (Diablo II)|Double-Throw]] are now properly modified by weapon speed.
  durability.
+
* Added damage bonuses to [[Concentrate (Diablo II)|Concentrate]] and [[Frenzy (Diablo II)|Frenzy]].
- Fend is now uninterruptible and does more damage.
+
* [[Frenzy (Diablo II)|Frenzy]] now increases in attack speed as more monsters are hit.
 +
* Increased the damage bonus on [[Berserk (Diablo II)|Berserk]].
 +
* Changed [[Battle Orders (Diablo II)|Battle Orders]] bonus to increase by 3% per level at all levels.
 +
* Increased the damage of [[War Cry (Diablo II)|War Cry]].
  
  Sorceress
+
[[Амазонка (Diablo II)|Amazon]]
- Increased the damage of Hydra.
+
* [[Strafe (Diablo II)|Strafe]] has a greater range.
- Lightning Mastery now affects electrical damage rather than decreasing
+
* [[Impale (Diablo II)|Impale]] and [[Jab (Diablo II)|Jab]] are now properly modified by weapon speed.
  the Mana cost of those skills.
+
* [[Impale (Diablo II)|Impale]] increases damage with level and decreases the chance to lose durability.
- Added a casting timer to Fire Wall, Meteor, Blizzard, Frozen Orb, and  
+
* [[Fend (Diablo II)|Fend]] is now uninterruptible and does more damage.
  Hydra and commensurately increased their damage to prevent a drop
 
  in frame rate, while maintaining the same overall balance.
 
- Decreased the Mana cost for Enchant and increased its bonus to fire
 
  damage.
 
- The damage inflicted by most skills over level 8 has been increased.
 
  
  Necromancer
+
[[Волшебница (Diablo II)|Sorceress]]
- Enhanced the damage and decreased duration for Poison Dagger, Poison
+
* Increased the damage of [[Hydra (Diablo II)|Hydra]].
  Explosion and Poison Nova.
+
* [[Lightning Mastery (Diablo II)|Lightning Mastery]] now affects electrical damage rather than decreasing the Mana cost of those skills.
- Increased duration and adjusted radius for Decrepify.
+
* Added a casting timer to [[Fire Wall (Diablo II)|Fire Wall]], [[Meteor (Diablo II)|Meteor]], [[Blizzard (Diablo II)|Blizzard]], [[Frozen Orb (Diablo II)|Frozen Orb]], and [[Hydra (Diablo II)|Hydra]] and commensurately increased their damage to prevent a drop in frame rate, while maintaining the same overall balance.
- Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life
+
* Decreased the Mana cost for [[Enchant (Diablo II)|Enchant]] and increased its bonus to fire damage.
  stealing.
+
* The damage inflicted by most skills over level 8 has been increased.
  
 +
[[Некромант (Diablo II)|Necromancer]]
 +
* Enhanced the damage and decreased duration for [[Poison Dagger (Diablo II)|Poison Dagger]], [[Poison Explosion (Diablo II)|Poison Explosion]] and [[Poison Nova (Diablo II)|Poison Nova]].
 +
* Increased duration and adjusted radius for [[Decrepify (Diablo II)|Decrepify]].
 +
* Fixed [[Iron Maiden (Diablo II)|Iron Maiden]]+[[Blood Golem (Diablo II)|Blood Golem]] bug and increased the [[Blood Golem (Diablo II)|Blood Golem]]'s Life stealing.
  
      Major Bugs
+
=== Крупные неполадки <!--Major Bugs-->===
  
- Fixed a bug with Paladin skills and party/hostility on the borders of  
+
* Fixed a bug with Paladin skills and party/hostility on the borders of town.
  town.
+
* Fixed a bug that allowed a Necromancer to summon more than one Golem at a time.
- Fixed a bug that allowed a Necromancer to summon more than one Golem  
+
* Player can no longer steal Life/Mana from inanimate objects.
  at a time.
+
* Fire Mastery now correctly increases damage to the Hydra skill.
- Player can no longer steal Life/Mana from inanimate objects.
+
* Fixed a bug that occasionally prevented Hirelings from dying along with the player.
- Fire Mastery now correctly increases damage to the Hydra skill.
+
* Fixed the double-draw bug in some skill effects, including Blizzard, to improve frame rate.
- Fixed a bug that occasionally prevented Hirelings from dying along  
+
* Fixed the updating of the summonables' health bar on their icons.
  with the player.
+
* Fixed a bug with left-hand swinging on the right-hand spell selection side.
- Fixed the double-draw bug in some skill effects, including Blizzard,
+
* Fixed the pop-up description for Fist of the Heavens.
  to improve frame rate.
+
* Fixed the overlapping of the character name and level name in the party screen.
- Fixed the updating of the summonables' health bar on their icons.
+
* Fixed bug with Barbarian Masteries.
- Fixed a bug with left-hand swinging on the right-hand spell selection  
 
  side.
 
- Fixed the pop-up description for Fist of the Heavens.
 
- Fixed the overlapping of the character name and level name in the  
 
  party screen.
 
- Fixed bug with Barbarian Masteries.
 
  
 +
=== Модификации <!--Modifications-->===
  
      Modifications
+
* Gambling prices are now based on the character level.
 +
* Sets and Uniques can no longer be gambled for.
 +
* Boss monsters now do 30% less damage to Hirelings and minions than before.
 +
* Monsters now display if they are Undead or Demon, when highlighted. If nothing is listed, they are an "Animal" type.
 +
* General levels for monsters in Nightmare and Hell difficulty have been adjusted.
 +
* Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
 +
* Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit Points, and lower attack ratings than before.
 +
* Poison Damage attacks from Monsters, do more damage than before.
 +
* Mana and Life stealing effects are reduced by half in Nightmare and Hell.
 +
* Retrieving your corpse where it died in Nightmare and Hell restores 50% of any experience lost at death.
 +
* Adjusted the stocking of vendor inventories based on difficulty level.
 +
* Adjusted how Hirelings gain experience.
 +
* Adjusted how Hirelings react to missiles.
 +
* Adjusted Hireling resistances.
 +
* Increased the amount of Gold a character can hold in the Stash.
 +
* Increased the power of all Gems/Skulls and added level requirements.
 +
* Increased the power of all throwing potions and added level requirements.
 +
* Increased the resistance penalty in Nightmare difficulty to -40 and Hell difficulty to -100.
 +
* Sounds for Gems in inventory have changed.
 +
* Looting corpses is available only in Hardcore games.
 +
* In multi-player, you may only go hostile once per minute with each other player in your game.
 +
* New Party Experience Bonus to players in a Party in multiplayer.
 +
* Crystal Swords have an increased durability.
 +
* Scepter class items have increased damage.
  
- Gambling prices are now based on the character level.
+
=== Улучшения <!--improvements-->===
- Sets and Uniques can no longer be gambled for.
 
- Boss monsters now do 30% less damage to Hirelings and minions than before.
 
- Monsters now display if they are Undead or Demon, when highlighted. If
 
  nothing is listed, they are an "Animal" type.
 
- General levels for monsters in Nightmare and Hell difficulty have been
 
  adjusted.
 
- Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
 
- Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit
 
  Points, and lower attack ratings than before.
 
- Poison Damage attacks from Monsters, do more damage than before.
 
- Mana and Life stealing effects are reduced by half in Nightmare and Hell.
 
- Retrieving your corpse where it died in Nightmare and Hell restores 50%
 
  of any experience lost at death.
 
- Adjusted the stocking of vendor inventories based on difficulty level.
 
- Adjusted how Hirelings gain experience.
 
- Adjusted how Hirelings react to missiles.
 
- Adjusted Hireling resistances.
 
- Increased the amount of Gold a character can hold in the Stash.
 
- Increased the power of all Gems/Skulls and added level requirements.
 
- Increased the power of all throwing potions and added level requirements.
 
- Increased the resistance penalty in Nightmare difficulty to -40 and
 
  Hell difficulty to -100.
 
- Sounds for Gems in inventory have changed.
 
- Looting corpses is available only in Hardcore games.
 
- In multi-player, you may only go hostile once per minute with each
 
  other player in your game.
 
- New Party Experience Bonus to players in a Party in multiplayer.
 
- Crystal Swords have an increased durability.
 
- Scepter class items have increased damage.
 
  
 +
* Holding down SHIFT and RIGHT-Clicking, when buying health potions, auto-fills any empty slots in the belt. This applies to buying scrolls of Town Portal and Identify scrolls too.
 +
* Holding down SHIFT and LEFT-Clicking on health potions in inventory, will auto-move them to the appropriate column in your belt.
 +
* Added a new 'Repair All' button for equipped items at the blacksmith in each Act.
 +
* New Auto-Map functionality. Players can adjust the size of the Auto-Map in the "Auto-Map Options" menu, switching to the new "Mini-Map".
 +
* Up to 8 "Hotkeys" are available to assign skills to now.
 +
* Improved the displays for character status screens.
 +
** Total blocking % is now shown and is a related to a player's level and dexterity.
 +
** Chance to Hit and Defense against last monster fought is now shown.
 +
** Maximum Resistances are now shown in Gold color.
 +
** Elemental damage only items, display colors for elemental type damage.
 +
* Wells now heal hirelings.
 +
* Removed collisions for players with pets.
 +
* Pets health will scale up accordingly in Nightmare and Hell difficulty.
  
      Improvements
+
=== Напоминание <!--Attention-->===
  
- Holding down SHIFT and RIGHT-Clicking, when buying health potions,
+
* Player can no longer steal Life/Mana from certain monster types.
  auto-fills any empty slots in the belt. This applies to buying scrolls
+
* Names of pre-existing Rare Items have changed. However, the item properties have not.
  of Town Portal and Identify scrolls too.
+
* The maximum damage of Enhanced Damage items may change 1-3 points.
- Holding down SHIFT and LEFT-Clicking on health potions in inventory,
+
* The damage of many items has been increased.
  will auto-move them to the appropriate column in your belt.
+
* Items with one or two sockets may gain an additional socket.
- Added a new 'Repair All' button for equipped items at the blacksmith in
+
* After patching, newly-discovered Set and Unique items will have additional level requirements.
  each Act.
+
* Level requirements have not changed for Classic Set items (those discovered in the original Diablo II).
- New Auto-Map functionality. Players can adjust the size of the Auto-Map
 
  in the "Auto-Map Options" menu, switching to the new "Mini-Map".
 
- Up to 8 "Hotkeys" are available to assign skills to now.
 
- Improved the displays for character status screens.
 
  * Total blocking % is now shown and is a related to a player's level
 
    and dexterity.
 
  * Chance to Hit and Defense against last monster fought is now shown.
 
  * Maximum Resistances are now shown in Gold color.
 
  * Elemental damage only items, display colors for elemental type damage.
 
- Wells now heal hirelings.
 
- Removed collisions for players with pets.
 
- Pets health will scale up accordingly in Nightmare and Hell difficulty.
 
  
 +
== Примечания ==
 +
{{примечания}}
  
      Attention
+
{{Обновления Diablo II}}
 
+
[[Категория:Обновления Diablo II]]
- Player can no longer steal Life/Mana from certain monster types.
 
- Names of pre-existing Rare Items have changed. However, the item
 
  properties have not.
 
- The maximum damage of Enhanced Damage items may change 1-3 points.
 
- The damage of many items has been increased.
 
- Items with one or two sockets may gain an additional socket.
 
- After patching, newly-discovered Set and Unique items will have
 
  additional level requirements.
 
- Level requirements have not changed for Classic Set items (those
 
  discovered in the original Diablo II).
 

Текущая версия на 14:39, 24 марта 2024

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Обновление 1.07 для Diablo II вышло 27 июня 2001 года.

Обновление 1.07

Изменения баланса умений

Paladin

Barbarian

  • In expansion games, Whirlwind is now properly modified by weapon speed.
  • In non-expansion games, Whirlwind remains the same.
  • Frenzy, Double-Swing, and Double-Throw are now properly modified by weapon speed.
  • Added damage bonuses to Concentrate and Frenzy.
  • Frenzy now increases in attack speed as more monsters are hit.
  • Increased the damage bonus on Berserk.
  • Changed Battle Orders bonus to increase by 3% per level at all levels.
  • Increased the damage of War Cry.

Amazon

  • Strafe has a greater range.
  • Impale and Jab are now properly modified by weapon speed.
  • Impale increases damage with level and decreases the chance to lose durability.
  • Fend is now uninterruptible and does more damage.

Sorceress

  • Increased the damage of Hydra.
  • Lightning Mastery now affects electrical damage rather than decreasing the Mana cost of those skills.
  • Added a casting timer to Fire Wall, Meteor, Blizzard, Frozen Orb, and Hydra and commensurately increased their damage to prevent a drop in frame rate, while maintaining the same overall balance.
  • Decreased the Mana cost for Enchant and increased its bonus to fire damage.
  • The damage inflicted by most skills over level 8 has been increased.

Necromancer

Крупные неполадки

  • Fixed a bug with Paladin skills and party/hostility on the borders of town.
  • Fixed a bug that allowed a Necromancer to summon more than one Golem at a time.
  • Player can no longer steal Life/Mana from inanimate objects.
  • Fire Mastery now correctly increases damage to the Hydra skill.
  • Fixed a bug that occasionally prevented Hirelings from dying along with the player.
  • Fixed the double-draw bug in some skill effects, including Blizzard, to improve frame rate.
  • Fixed the updating of the summonables' health bar on their icons.
  • Fixed a bug with left-hand swinging on the right-hand spell selection side.
  • Fixed the pop-up description for Fist of the Heavens.
  • Fixed the overlapping of the character name and level name in the party screen.
  • Fixed bug with Barbarian Masteries.

Модификации

  • Gambling prices are now based on the character level.
  • Sets and Uniques can no longer be gambled for.
  • Boss monsters now do 30% less damage to Hirelings and minions than before.
  • Monsters now display if they are Undead or Demon, when highlighted. If nothing is listed, they are an "Animal" type.
  • General levels for monsters in Nightmare and Hell difficulty have been adjusted.
  • Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
  • Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit Points, and lower attack ratings than before.
  • Poison Damage attacks from Monsters, do more damage than before.
  • Mana and Life stealing effects are reduced by half in Nightmare and Hell.
  • Retrieving your corpse where it died in Nightmare and Hell restores 50% of any experience lost at death.
  • Adjusted the stocking of vendor inventories based on difficulty level.
  • Adjusted how Hirelings gain experience.
  • Adjusted how Hirelings react to missiles.
  • Adjusted Hireling resistances.
  • Increased the amount of Gold a character can hold in the Stash.
  • Increased the power of all Gems/Skulls and added level requirements.
  • Increased the power of all throwing potions and added level requirements.
  • Increased the resistance penalty in Nightmare difficulty to -40 and Hell difficulty to -100.
  • Sounds for Gems in inventory have changed.
  • Looting corpses is available only in Hardcore games.
  • In multi-player, you may only go hostile once per minute with each other player in your game.
  • New Party Experience Bonus to players in a Party in multiplayer.
  • Crystal Swords have an increased durability.
  • Scepter class items have increased damage.

Улучшения

  • Holding down SHIFT and RIGHT-Clicking, when buying health potions, auto-fills any empty slots in the belt. This applies to buying scrolls of Town Portal and Identify scrolls too.
  • Holding down SHIFT and LEFT-Clicking on health potions in inventory, will auto-move them to the appropriate column in your belt.
  • Added a new 'Repair All' button for equipped items at the blacksmith in each Act.
  • New Auto-Map functionality. Players can adjust the size of the Auto-Map in the "Auto-Map Options" menu, switching to the new "Mini-Map".
  • Up to 8 "Hotkeys" are available to assign skills to now.
  • Improved the displays for character status screens.
    • Total blocking % is now shown and is a related to a player's level and dexterity.
    • Chance to Hit and Defense against last monster fought is now shown.
    • Maximum Resistances are now shown in Gold color.
    • Elemental damage only items, display colors for elemental type damage.
  • Wells now heal hirelings.
  • Removed collisions for players with pets.
  • Pets health will scale up accordingly in Nightmare and Hell difficulty.

Напоминание

  • Player can no longer steal Life/Mana from certain monster types.
  • Names of pre-existing Rare Items have changed. However, the item properties have not.
  • The maximum damage of Enhanced Damage items may change 1-3 points.
  • The damage of many items has been increased.
  • Items with one or two sockets may gain an additional socket.
  • After patching, newly-discovered Set and Unique items will have additional level requirements.
  • Level requirements have not changed for Classic Set items (those discovered in the original Diablo II).

Примечания


Обновления Diablo II
Бета-версия
Diablo II Classic 1.011.021.031.041.051.06
Diablo II: Lord of Destruction 1.071.081.091.101.111.121.131.14
Diablo II: Resurrected 1.02.42.52.62.7