Обновление 1.08 (Diablo II) — различия между версиями

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{{В разработке}}
 
{{В разработке}}
  
    Skill Balance Changes
+
'''Обновление 1.08''' для [[Diablo II]] вышло 29 июня 2001 года.
  
- When using two-handed attacks the speed of both weapons are averaged.
+
== Обновление 1.08 ==
  
 +
=== Изменения баланса умений <!--Skill Balance Changes-->===
  
  Barbarian
+
* When using two-handed attacks the speed of both weapons are averaged.
- Whirlwind now alternates between two weapons when using two-weapon style.
 
  
  Paladin
+
[[Варвар (Diablo II)|Barbarian]]
- Increased Holy Shock's melee damage bonus.
+
* [[Whirlwind (Diablo II)|Whirlwind]] now alternates between two weapons when using two-weapon style.
- Decreased the power of Conviction.
 
- Added a casting delay for Fist of Heavens and increased its damage.
 
- Increased the blocking bonus that Holy Shield gives.
 
- Conviction does not affect immunities.
 
  
  Necromancer
+
[[Паладин (Diablo II)|Paladin]]
- Increased Fire Golem's melee damage.
+
* Increased [[Holy Shock (Diablo II)|Holy Shock]]'s melee damage bonus.
- The hit points for a Revived monster no longer increase with more players
+
* Decreased the power of [[Conviction (Diablo II)|Conviction]].
  in a game.
+
* Added a casting delay for [[Fist of the Heavens (Diablo II)|Fist of Heavens]] and increased its damage.
- Lower Resist and Amplify Damage do not affect immunities.
+
* Increased the blocking bonus that [[Holy Shield (Diablo II)|Holy Shield]] gives.
 +
* [[Conviction (Diablo II)|Conviction]] does not affect immunities.
  
  Sorceress
+
[[Некромант (Diablo II)|Necromancer]]
- Increased Fire Wall's damage.
+
* Increased [[Fire Golem (Diablo II)|Fire Golem]]'s melee damage.
- Increased Blizzard's duration.
+
* The hit points for a [[Revive (Diablo II)|Revived]] monster no longer increase with more players in a game.
- Decreased Meteor's casting delay.
+
* [[Lower Resist (Diablo II)|Lower Resist]] and [[Amplify Damage (Diablo II)|Amplify Damage]] do not affect immunities.
- Decreased casting time for Chain Lightning and Lightning.
 
- Increased Frozen Orb's damage.
 
- Thunderstorm now hits a target every time.
 
- In expansion games, Static Field is no longer affected by Conviction
 
  and Lower Resist. It will not take a monster below 33% health in
 
  Nightmare difficulty or 50% in Hell difficulty.
 
- In non-expansion games Static Field remains the same.
 
- Cold Mastery will not affect cold immune monsters.
 
- The damage inflicted by Ice Blast, Fire Ball, Lightning, Nova, and
 
  Glacial Spike, per level has been increased.
 
  
  Amazon
+
[[Волшебница (Diablo II)|Sorceress]]
- Increased Freezing Arrow damage.
+
* Increased [[Fire Wall (Diablo II)|Fire Wall]]'s damage.
- Increased Ice Arrow damage.
+
* Increased [[Blizzard (Diablo II)|Blizzard]]'s duration.
- Increased Immolation Arrow damage, added a casting delay and decreased
+
* Decreased [[Meteor (Diablo II)|Meteor]]'s casting delay.
  the fire duration.
+
* Decreased casting time for [[Chain Lightning (Diablo II)|Chain Lightning]] and [[Lightning (Diablo II)|Lightning]].
- Added a casting delay to Plague Javelin and increased its damage.
+
* Increased [[Frozen Orb (Diablo II)|Frozen Orb]]'s damage.
 +
* [[Thunder Storm (Diablo II)|Thunderstorm]] now hits a target every time.
 +
* In expansion games, [[Static Field (Diablo II)|Static Field]] is no longer affected by [[Conviction (Diablo II)|Conviction]] and [[Lower Resist (Diablo II)|Lower Resist]]. It will not take a monster below 33% health in Nightmare difficulty or 50% in Hell difficulty.
 +
* In non-expansion games [[Static Field (Diablo II)|Static Field]] remains the same.
 +
* [[Cold Mastery (Diablo II)|Cold Mastery]] will not affect cold immune monsters.
 +
* The damage inflicted by [[Ice Blast (Diablo II)|Ice Blast]], [[Fire Ball (Diablo II)|Fire Ball]], [[Lightning (Diablo II)|Lightning]], [[Nova (Diablo II)|Nova]], and [[Glacial Spike (Diablo II)|Glacial Spike]], per level has been increased.
  
  Assassin
+
[[Амазонка (Diablo II)|Amazon]]
- Dragon Tail now has an attack bonus.
+
* Increased [[Freezing Arrow (Diablo II)|Freezing Arrow]] damage.
- Increased Fist of Fire damage.
+
* Increased [[Ice Arrow (Diablo II)|Ice Arrow]] damage.
- Increased Claws of Thunder damage.
+
* Increased [[Immolation Arrow (Diablo II)|Immolation Arrow]] damage, added a casting delay and decreased the fire duration.
- Increased Phoenix Strike damage.
+
* Added a casting delay to [[Plague Javelin (Diablo II)|Plague Javelin]] and increased its damage.
- Fixed various bugs with skills that use two claws.
 
- Dragon Tail does not cost mana or knockback when it misses.
 
  
  Druid
+
[[Ассасин (Diablo II)|Assassin]]
- Turned down the mastery bonuses for the wolves and bears.
+
* [[Dragon Tail (Diablo II)|Dragon Tail]] now has an attack bonus.
- Increased Feral Rage's life stealing.
+
* Increased [[Fists of Fire (Diablo II)|Fist of Fire]] damage.
- Increased Hunger's life stealing, but increased its damage penalty.
+
* Increased [[Claws of Thunder (Diablo II)|Claws of Thunder]] damage.
- Increased the delay between the times that Hurricane does damage.
+
* Increased [[Phoenix Strike (Diablo II)|Phoenix Strike]] damage.
- Increased the radius for Armageddon's damage and increased the delay
+
* Fixed various bugs with skills that use two claws.
  between missiles.
+
* [[Dragon Tail (Diablo II)|Dragon Tail]] does not cost mana or knockback when it misses.
- Werebear skill modified to give +50% to hit points. (It was +100%.)
 
- Maul now gives +20% damage per charge per level. (It was +25%.) Its
 
  stun length is shorter and attack bonus is 3% plus, 3% per level.  
 
  (it was +20%, 10% per level.)
 
- Increased damage of Fire Claws slightly (+8 per level up to level 9).
 
- The damage bonus of Fury changed to +50% damage, 5% per level.  
 
  (It was 100%, 17% per level.)
 
  
    Modifications
+
[[Друид (Diablo II)|Druid]]
 +
* Turned down the mastery bonuses for the wolves and bears.
 +
* Increased [[Feral Rage (Diablo II)|Feral Rage]]'s life stealing.
 +
* Increased [[Hunger (Diablo II)|Hunger]]'s life stealing, but increased its damage penalty.
 +
* Increased the delay between the times that [[Hurricane (Diablo II)|Hurricane]] does damage.
 +
* Increased the radius for [[Armageddon (Diablo II)|Armageddon]]'s damage and increased the delay between missiles.
 +
* [[Werebear (Diablo II)|Werebear]] skill modified to give +50% to hit points. (It was +100%.)
 +
* [[Maul (Diablo II)|Maul]] now gives +20% damage per charge per level. (It was +25%.) Its stun length is shorter and attack bonus is 3% plus, 3% per level. (it was +20%, 10% per level.)
 +
* Increased damage of [[Fire Claws (Diablo II)|Fire Claws]] slightly (+8 per level up to level 9).
 +
* The damage bonus of [[Fury (Diablo II)|Fury]] changed to +50% damage, 5% per level. (It was 100%, 17% per level.)
  
- Creatures can be summoned in town, as long as the summoning does not
+
=== Модификации <!--Modifications-->===
  require a corpse.
 
- Crafted items cannot generate with affixes meant for magic items
 
  only.
 
- The durability for all claw class weapons is now doubled. (This
 
  will not affect existing items.)
 
- Adjusted attribute requirements for all claw class weapons.
 
- Adjusted damages for all Elite weapons.
 
- Adjusted affix level for wands, staves and orbs. (Higher levels of
 
  these items have better magic attributes.)
 
- Increased the chance of enhanced damage affixes on weapons.
 
- Increased the chance of enhanced attack rating affixes on weapons.
 
- Increased the chance of enhanced armor affixes on armor.
 
- Increased the chance of elemental damage suffixes on weapons.
 
- Increased the level and the damage for certain high level elemental
 
  damage affixes.
 
- Decreased values on +maximum damage and +minimum damage charms.
 
  (This will not affect existing items.)
 
- Increased values for percentage chance to find gold affixes on charms
 
  and jewels. (This will not affect existing items.)
 
- Increased attributes of many affixes for jewels. (This will not affect
 
  existing items).
 
- Increased chances of extra quantity affixes on throwing items.
 
- Increased chances of regenerate quantity affixes on throwing items.
 
- Increased jewel drop rates.
 
- The necromancer spell "Iron Maiden" no longer appears on charged items.
 
- Increased resistance bonus for Tal, Ral, Ort, and Thul runes when 
 
  socketed into shields by 5%.
 
- Increased resistance bonus for Um rune when socketed into shields by
 
  2% and when socketed into helms and armor by 5%.
 
- Changed bonus for runes with + to max resists to 5%.
 
- Repaired rune words. (Most previous rune worded items will no longer
 
  get rune word bonuses.)
 
- Adjusted rune drop rates.
 
- Removed several melee modifiers from generating on orbs.
 
- Changed Izual to be able to drop treasure.
 
- Changed Charsi's imbue quest to always give a plus to individual skills
 
  on items that can have them. 
 
- Items sold to stores are priced as if they were fully repaired.
 
- Lowered prices for items with +2 or +3 to single skills.
 
- Lowered costs for recharging items.
 
- Removed throwing potions from stores.
 
- Increased prices for circlets and coronets.
 
- Unique monsters with the "teleport" attribute now heal a fixed amount.
 
- Crushing blow is 50% less effective with bows.
 
- Crushing blow is affected by physical resistance.
 
- Lowered hireling resurrection cost.
 
- Increased chances of finding unique and set items.
 
- Slightly increased the item drop rate for extra players in a game
 
  who are not in your party.
 
- Lowered gambling prices that scale with your level.
 
- Changed prices on rejuvenation and full rejuvenation potions.
 
- Added potential sockets for Troll nest and Blade barrier shields.
 
- Enabled sockets on certain items, increase sockets potential on others.
 
- Increased blocking for grim shield.
 
- Increased AC for all elite shields.
 
- Increased AC for Bone visage helm.
 
- Changed increased rate items, (fast, faster, fastest) to display as a
 
  percentage faster.
 
- Adjusted armor, blocking, and durability for elite Paladin shields.
 
- When used in melee throwing weapon durability decreases at one third
 
  the thrown rate.
 
- +2 to all skills affixes can now spawn on rare amulets.
 
- Increased range of the Glorious axe.
 
- Changed items with pierce to use their pierce value as a percentage
 
  instead of as a level in the skill.
 
- Changed the piercing value for certain uniques with pierce (Kuko
 
  Shakaku, Buriza-Do Kuyanon, Demon Machine, Razor Tail).
 
- Changed Wizardspike unique bone knife to 75% resist all.
 
- The set item Naj's Puzzler now has 69 charges of teleport.
 
- Added sound to shift-click of potions in grid.
 
- Added elemental damage affixes for charms.
 
- Adjusted the difficulty of Baal on higher difficulties.
 
- Cannot get quest completion credit for the ancients' quest unless
 
  the character level is 20 or greater in normal difficulty mode, 40
 
  or greater in nightmare, and 60 or greater in hell difficulty mode.
 
- Keys now stack to 12 instead of 6.
 
- Right mouse click works the same as left mouse click if assigned an
 
  attack skill.
 
- Act II hirelings have been improved with additional skills including
 
  auras.
 
  
 +
* Creatures can be summoned in town, as long as the summoning does not require a corpse.
 +
* Crafted items cannot generate with affixes meant for magic items only.
 +
* The durability for all claw class weapons is now doubled. (This will not affect existing items.)
 +
* Adjusted attribute requirements for all claw class weapons.
 +
* Adjusted damages for all Elite weapons.
 +
* Adjusted affix level for wands, staves and orbs. (Higher levels of these items have better magic attributes.)
 +
* Increased the chance of enhanced damage affixes on weapons.
 +
* Increased the chance of enhanced attack rating affixes on weapons.
 +
* Increased the chance of enhanced armor affixes on armor.
 +
* Increased the chance of elemental damage suffixes on weapons.
 +
* Increased the level and the damage for certain high level elemental damage affixes.
 +
* Decreased values on +maximum damage and +minimum damage charms. (This will not affect existing items.)
 +
* Increased values for percentage chance to find gold affixes on charms and jewels. (This will not affect existing items.)
 +
* Increased attributes of many affixes for jewels. (This will not affect existing items).
 +
* Increased chances of extra quantity affixes on throwing items.
 +
* Increased chances of regenerate quantity affixes on throwing items.
 +
* Increased jewel drop rates.
 +
* The necromancer spell "Iron Maiden" no longer appears on charged items.
 +
* Increased resistance bonus for Tal, Ral, Ort, and Thul runes when socketed into shields by 5%.
 +
* Increased resistance bonus for Um rune when socketed into shields by 2% and when socketed into helms and armor by 5%.
 +
* Changed bonus for runes with + to max resists to 5%.
 +
* Repaired rune words. (Most previous rune worded items will no longer get rune word bonuses.)
 +
* Adjusted rune drop rates.
 +
* Removed several melee modifiers from generating on orbs.
 +
* Changed [[Изуал|Izual]] to be able to drop treasure.
 +
* Changed Charsi's imbue quest to always give a plus to individual skills on items that can have them. 
 +
* Items sold to stores are priced as if they were fully repaired.
 +
* Lowered prices for items with +2 or +3 to single skills.
 +
* Lowered costs for recharging items.
 +
* Removed throwing potions from stores.
 +
* Increased prices for circlets and coronets.
 +
* Unique monsters with the "teleport" attribute now heal a fixed amount.
 +
* Crushing blow is 50% less effective with bows.
 +
* Crushing blow is affected by physical resistance.
 +
* Lowered hireling resurrection cost.
 +
* Increased chances of finding unique and set items.
 +
* Slightly increased the item drop rate for extra players in a game who are not in your party.
 +
* Lowered gambling prices that scale with your level.
 +
* Changed prices on rejuvenation and full rejuvenation potions.
 +
* Added potential sockets for Troll nest and Blade barrier shields.
 +
* Enabled sockets on certain items, increase sockets potential on others.
 +
* Increased blocking for grim shield.
 +
* Increased AC for all elite shields.
 +
* Increased AC for Bone visage helm.
 +
* Changed increased rate items, (fast, faster, fastest) to display as a percentage faster.
 +
* Adjusted armor, blocking, and durability for elite Paladin shields.
 +
* When used in melee throwing weapon durability decreases at one third the thrown rate.
 +
* +2 to all skills affixes can now spawn on rare amulets.
 +
* Increased range of the Glorious axe.
 +
* Changed items with pierce to use their pierce value as a percentage instead of as a level in the skill.
 +
* Changed the piercing value for certain uniques with pierce (Kuko Shakaku, Buriza-Do Kuyanon, Demon Machine, Razor Tail).
 +
* Changed Wizardspike unique bone knife to 75% resist all.
 +
* The set item Naj's Puzzler now has 69 charges of teleport.
 +
* Added sound to shift-click of potions in grid.
 +
* Added elemental damage affixes for charms.
 +
* Adjusted the difficulty of Baal on higher difficulties.
 +
* Cannot get quest completion credit for the ancients' quest unless the character level is 20 or greater in normal difficulty mode, 40 or greater in nightmare, and 60 or greater in hell difficulty mode.
 +
* Keys now stack to 12 instead of 6.
 +
* Right mouse click works the same as left mouse click if assigned an attack skill.
 +
* Act II hirelings have been improved with additional skills including auras.
  
 +
=== Крупные неполадки <!--Major Bugs-->===
  
    Major bugs
+
* Addressed certain duping issues when entering and leaving games.
 +
* Fixed a bug which could allow you to have a defense rating after using Berserk.
  
- Addressed certain duping issues when entering and leaving games.
+
=== Малые неполадки <!--Minor Bugs-->===
- Fixed a bug which could allow you to have a defense rating after using
 
  Berserk.
 
  
    Minor bugs
+
* Added missing "crimson" affix with adds +5-10 fire resistance.
 
+
* Fixed a bug where quests and horadric cube recipes could generate items with too many sockets.
- Added missing "crimson" affix with adds +5-10 fire resistance.
+
* Fixed a bug were expert's/veteran's/master's prefixes were swapped with sounding/resonant/echoing prefixes.
- Fixed a bug where quests and horadric cube recipes could generate items  
+
* Fixed a bug which allowed spells cast to have piercing while wearing items of piercing.  
  with too many sockets.
+
* Fixed a bug where single skill bonuses did not stack properly.  
- Fixed a bug were expert's/veteran's/master's prefixes were swapped with  
+
* Fixed a bug where variable costs for armor types was not being calculated properly.
  sounding/resonant/echoing prefixes.
+
* Fixed a bug where you were allowed to shift-click purchase rejuvenation potions in stores.
- Fixed a bug which allowed spells cast to have piercing while wearing  
+
* Fixed the bug that added javelin damage to Lightning Fury, and made the graphics simpler for the lightning.
  items of piercing.  
 
- Fixed a bug where single skill bonuses did not stack properly.  
 
- Fixed a bug where variable costs for armor types was not being calculated  
 
  properly.
 
- Fixed a bug where you were allowed to shift-click purchase rejuvenation  
 
  potions in stores.
 
- Fixed the bug that added javelin damage to Lightning Fury, and made the
 
  graphics simpler for the lightning.
 
  
 
== Примечания ==
 
== Примечания ==

Текущая версия на 14:39, 24 марта 2024

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Обновление 1.08 для Diablo II вышло 29 июня 2001 года.

Обновление 1.08

Изменения баланса умений

  • When using two-handed attacks the speed of both weapons are averaged.

Barbarian

  • Whirlwind now alternates between two weapons when using two-weapon style.

Paladin

Necromancer

Sorceress

Amazon

Assassin

Druid

  • Turned down the mastery bonuses for the wolves and bears.
  • Increased Feral Rage's life stealing.
  • Increased Hunger's life stealing, but increased its damage penalty.
  • Increased the delay between the times that Hurricane does damage.
  • Increased the radius for Armageddon's damage and increased the delay between missiles.
  • Werebear skill modified to give +50% to hit points. (It was +100%.)
  • Maul now gives +20% damage per charge per level. (It was +25%.) Its stun length is shorter and attack bonus is 3% plus, 3% per level. (it was +20%, 10% per level.)
  • Increased damage of Fire Claws slightly (+8 per level up to level 9).
  • The damage bonus of Fury changed to +50% damage, 5% per level. (It was 100%, 17% per level.)

Модификации

  • Creatures can be summoned in town, as long as the summoning does not require a corpse.
  • Crafted items cannot generate with affixes meant for magic items only.
  • The durability for all claw class weapons is now doubled. (This will not affect existing items.)
  • Adjusted attribute requirements for all claw class weapons.
  • Adjusted damages for all Elite weapons.
  • Adjusted affix level for wands, staves and orbs. (Higher levels of these items have better magic attributes.)
  • Increased the chance of enhanced damage affixes on weapons.
  • Increased the chance of enhanced attack rating affixes on weapons.
  • Increased the chance of enhanced armor affixes on armor.
  • Increased the chance of elemental damage suffixes on weapons.
  • Increased the level and the damage for certain high level elemental damage affixes.
  • Decreased values on +maximum damage and +minimum damage charms. (This will not affect existing items.)
  • Increased values for percentage chance to find gold affixes on charms and jewels. (This will not affect existing items.)
  • Increased attributes of many affixes for jewels. (This will not affect existing items).
  • Increased chances of extra quantity affixes on throwing items.
  • Increased chances of regenerate quantity affixes on throwing items.
  • Increased jewel drop rates.
  • The necromancer spell "Iron Maiden" no longer appears on charged items.
  • Increased resistance bonus for Tal, Ral, Ort, and Thul runes when socketed into shields by 5%.
  • Increased resistance bonus for Um rune when socketed into shields by 2% and when socketed into helms and armor by 5%.
  • Changed bonus for runes with + to max resists to 5%.
  • Repaired rune words. (Most previous rune worded items will no longer get rune word bonuses.)
  • Adjusted rune drop rates.
  • Removed several melee modifiers from generating on orbs.
  • Changed Izual to be able to drop treasure.
  • Changed Charsi's imbue quest to always give a plus to individual skills on items that can have them.
  • Items sold to stores are priced as if they were fully repaired.
  • Lowered prices for items with +2 or +3 to single skills.
  • Lowered costs for recharging items.
  • Removed throwing potions from stores.
  • Increased prices for circlets and coronets.
  • Unique monsters with the "teleport" attribute now heal a fixed amount.
  • Crushing blow is 50% less effective with bows.
  • Crushing blow is affected by physical resistance.
  • Lowered hireling resurrection cost.
  • Increased chances of finding unique and set items.
  • Slightly increased the item drop rate for extra players in a game who are not in your party.
  • Lowered gambling prices that scale with your level.
  • Changed prices on rejuvenation and full rejuvenation potions.
  • Added potential sockets for Troll nest and Blade barrier shields.
  • Enabled sockets on certain items, increase sockets potential on others.
  • Increased blocking for grim shield.
  • Increased AC for all elite shields.
  • Increased AC for Bone visage helm.
  • Changed increased rate items, (fast, faster, fastest) to display as a percentage faster.
  • Adjusted armor, blocking, and durability for elite Paladin shields.
  • When used in melee throwing weapon durability decreases at one third the thrown rate.
  • +2 to all skills affixes can now spawn on rare amulets.
  • Increased range of the Glorious axe.
  • Changed items with pierce to use their pierce value as a percentage instead of as a level in the skill.
  • Changed the piercing value for certain uniques with pierce (Kuko Shakaku, Buriza-Do Kuyanon, Demon Machine, Razor Tail).
  • Changed Wizardspike unique bone knife to 75% resist all.
  • The set item Naj's Puzzler now has 69 charges of teleport.
  • Added sound to shift-click of potions in grid.
  • Added elemental damage affixes for charms.
  • Adjusted the difficulty of Baal on higher difficulties.
  • Cannot get quest completion credit for the ancients' quest unless the character level is 20 or greater in normal difficulty mode, 40 or greater in nightmare, and 60 or greater in hell difficulty mode.
  • Keys now stack to 12 instead of 6.
  • Right mouse click works the same as left mouse click if assigned an attack skill.
  • Act II hirelings have been improved with additional skills including auras.

Крупные неполадки

  • Addressed certain duping issues when entering and leaving games.
  • Fixed a bug which could allow you to have a defense rating after using Berserk.

Малые неполадки

  • Added missing "crimson" affix with adds +5-10 fire resistance.
  • Fixed a bug where quests and horadric cube recipes could generate items with too many sockets.
  • Fixed a bug were expert's/veteran's/master's prefixes were swapped with sounding/resonant/echoing prefixes.
  • Fixed a bug which allowed spells cast to have piercing while wearing items of piercing.
  • Fixed a bug where single skill bonuses did not stack properly.
  • Fixed a bug where variable costs for armor types was not being calculated properly.
  • Fixed a bug where you were allowed to shift-click purchase rejuvenation potions in stores.
  • Fixed the bug that added javelin damage to Lightning Fury, and made the graphics simpler for the lightning.

Примечания


Обновления Diablo II
Бета-версия
Diablo II Classic 1.011.021.031.041.051.06
Diablo II: Lord of Destruction 1.071.081.091.101.111.121.131.14
Diablo II: Resurrected 1.02.42.52.62.7